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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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graphics.cpp
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Author
2012-02-15
JANITORIAL: Fix missing whitespace in pointer cast
Tarek Soliman
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2010-10-15
TINSEL: Fix for #3087863 - Code analysis warnings
Paul Gilbert
2010-06-27
Fixed GCC warnings. (Same warning twice, actually.)
Torbjörn Andersson
2010-06-27
Workaround that corrects some bad frame data in the Russian version that was ...
Paul Gilbert
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-08-08
Commit of dhewg's patch to fix screen refreshes on the Wii
Paul Gilbert
2009-06-03
tinsel: removed some warnings related to psx code and cleanup of psx palette ...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix some uninitialized var used in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...
Fabio Battaglia
2009-05-24
tinsel: take into account clipping when drawing PSX 4-bit images
Fabio Battaglia
2009-05-18
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
Fabio Battaglia
2009-05-18
tinsel: start adding transparency support to Discworld PSX
Fabio Battaglia
2009-05-15
tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet...
Fabio Battaglia
2009-04-24
tinsel: begin modifying drawing function to support psx 4-bit cluts
Fabio Battaglia
2009-04-23
tinsel: start wiring some Discworld PSX graphical functions into engine
Fabio Battaglia
2009-04-23
tinsel: Enable Discworld PSX detection and begin adding some function to supp...
Fabio Battaglia
2009-03-01
only center vertically in DW2
Kostas Nakos
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-17
move necessary code outside of assert
Willem Jan Palenstijn
2008-12-07
Added code differences for DW1 demo to allow the first game screen to start
Paul Gilbert
2008-12-06
Implemented the Tinsel v0 WrtNonZero graphics renderer
Paul Gilbert
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-07-25
TINSEL: Get rid of Graphics::Surface class
Max Horn
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn