Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-01 | TINSEL: Clear the screen with the correct color in DW1 Mac | Filippos Karapetis | |
2013-04-12 | TINSEL: Simplify overflow calculation inside MacDrawTiles() | Filippos Karapetis | |
Thanks to wjp for noticing this | |||
2012-12-18 | TINSEL: Enhanced music is not supported in the Mac version of DW1 | Filippos Karapetis | |
Also, did some minor whitespace formatting | |||
2012-12-15 | TINSEL: Fix sprite clipping in DW1 Mac | Filippos Karapetis | |
2012-12-15 | TINSEL: Initial version of the graphics drawing function for DW1 Mac | Filippos Karapetis | |
Still some graphical glitches remain, as clipping isn't done correctly | |||
2012-12-13 | TINSEL: Unify the PSX graphics drawing code with the rest | Filippos Karapetis | |
This is nitpicking, for uniformity which I forgot to add in a previous cleanup commit | |||
2012-12-11 | TINSEL: Clean up the graphics draw types code | Filippos Karapetis | |
2012-12-11 | TINSEL: Merge the different TinselV0/V1 graphics code handlers | Filippos Karapetis | |
2012-12-11 | TINSEL: Add an initial incomplete graphics decoder for DW1 Mac | Filippos Karapetis | |
Part of the game graphics is now shown | |||
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-02-22 | TINSEL: Rename globals to add g_ prefix. | Alyssa Milburn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel | |
This makes the name match with the name of the STL function with the same behavior. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-14 | ALL: colour -> color | Max Horn | |
2010-10-15 | TINSEL: Fix for #3087863 - Code analysis warnings | Paul Gilbert | |
svn-id: r53471 | |||
2010-06-27 | Fixed GCC warnings. (Same warning twice, actually.) | Torbjörn Andersson | |
svn-id: r50383 | |||
2010-06-27 | Workaround that corrects some bad frame data in the Russian version that was ↵ | Paul Gilbert | |
causing the several game crashes svn-id: r50372 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-08-08 | Commit of dhewg's patch to fix screen refreshes on the Wii | Paul Gilbert | |
svn-id: r43112 | |||
2009-06-03 | tinsel: removed some warnings related to psx code and cleanup of psx palette ↵ | Fabio Battaglia | |
remapper function svn-id: r41138 | |||
2009-05-25 | tinsel: avoid unnecessary iterations in Discworld PSX palette remapper | Fabio Battaglia | |
svn-id: r40879 | |||
2009-05-25 | tinsel: endianess fix Discworld PSX palette remapper | Fabio Battaglia | |
svn-id: r40876 | |||
2009-05-24 | tinsel: fix some uninitialized var used in Discworld PSX | Fabio Battaglia | |
svn-id: r40875 | |||
2009-05-24 | tinsel: fix for CLUT palettes in Discworld PSX | Fabio Battaglia | |
svn-id: r40873 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-24 | tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in ↵ | Fabio Battaglia | |
Discworld PSX svn-id: r40864 | |||
2009-05-24 | tinsel: take into account clipping when drawing PSX 4-bit images | Fabio Battaglia | |
svn-id: r40862 | |||
2009-05-18 | tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX | Fabio Battaglia | |
svn-id: r40698 | |||
2009-05-18 | tinsel: start adding transparency support to Discworld PSX | Fabio Battaglia | |
svn-id: r40697 | |||
2009-05-15 | tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, ↵ | Fabio Battaglia | |
palette is still wrong though svn-id: r40606 | |||
2009-04-24 | tinsel: begin modifying drawing function to support psx 4-bit cluts | Fabio Battaglia | |
svn-id: r40119 | |||
2009-04-23 | tinsel: start wiring some Discworld PSX graphical functions into engine | Fabio Battaglia | |
svn-id: r40091 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-03-01 | only center vertically in DW2 | Kostas Nakos | |
svn-id: r39052 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-17 | move necessary code outside of assert | Willem Jan Palenstijn | |
svn-id: r35414 | |||
2008-12-07 | Added code differences for DW1 demo to allow the first game screen to start | Paul Gilbert | |
svn-id: r35268 | |||
2008-12-06 | Implemented the Tinsel v0 WrtNonZero graphics renderer | Paul Gilbert | |
svn-id: r35258 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-07-25 | TINSEL: Get rid of Graphics::Surface class | Max Horn | |
svn-id: r33275 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |