Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-24 | tinsel: begin modifying drawing function to support psx 4-bit cluts | Fabio Battaglia | |
svn-id: r40119 | |||
2009-04-23 | tinsel: start wiring some Discworld PSX graphical functions into engine | Fabio Battaglia | |
svn-id: r40091 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-03-01 | only center vertically in DW2 | Kostas Nakos | |
svn-id: r39052 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-17 | move necessary code outside of assert | Willem Jan Palenstijn | |
svn-id: r35414 | |||
2008-12-07 | Added code differences for DW1 demo to allow the first game screen to start | Paul Gilbert | |
svn-id: r35268 | |||
2008-12-06 | Implemented the Tinsel v0 WrtNonZero graphics renderer | Paul Gilbert | |
svn-id: r35258 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-07-25 | TINSEL: Get rid of Graphics::Surface class | Max Horn | |
svn-id: r33275 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |