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path: root/engines/tinsel/graphics.cpp
AgeCommit message (Collapse)Author
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
svn-id: r40119
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
svn-id: r40091
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-02-15- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.Johannes Schickel
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
svn-id: r35414
2008-12-07Added code differences for DW1 demo to allow the first game screen to startPaul Gilbert
svn-id: r35268
2008-12-06Implemented the Tinsel v0 WrtNonZero graphics rendererPaul Gilbert
svn-id: r35258
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25TINSEL: Get rid of Graphics::Surface classMax Horn
svn-id: r33275
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230