Age | Commit message (Collapse) | Author |
|
|
|
Some backends may break as I only compiled SDL
|
|
|
|
svn-id: r53471
|
|
svn-id: r50383
|
|
causing the several game crashes
svn-id: r50372
|
|
things)
svn-id: r44495
|
|
svn-id: r43112
|
|
remapper function
svn-id: r41138
|
|
svn-id: r40879
|
|
svn-id: r40876
|
|
svn-id: r40875
|
|
svn-id: r40873
|
|
svn-id: r40867
|
|
Discworld PSX
svn-id: r40864
|
|
svn-id: r40862
|
|
svn-id: r40698
|
|
svn-id: r40697
|
|
palette is still wrong though
svn-id: r40606
|
|
svn-id: r40119
|
|
svn-id: r40091
|
|
support Discworld PSX graphics
svn-id: r40090
|
|
svn-id: r39052
|
|
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
|
|
svn-id: r35648
|
|
svn-id: r35414
|
|
svn-id: r35268
|
|
svn-id: r35258
|
|
should be completable
svn-id: r35196
|
|
svn-id: r33275
|
|
svn-id: r33230
|