Age | Commit message (Collapse) | Author |
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This makes the name match with the name of the STL function with the same
behavior.
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Some backends may break as I only compiled SDL
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svn-id: r53471
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svn-id: r50383
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causing the several game crashes
svn-id: r50372
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things)
svn-id: r44495
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svn-id: r43112
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remapper function
svn-id: r41138
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svn-id: r40879
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svn-id: r40876
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svn-id: r40875
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svn-id: r40873
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svn-id: r40867
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Discworld PSX
svn-id: r40864
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svn-id: r40862
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svn-id: r40698
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svn-id: r40697
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palette is still wrong though
svn-id: r40606
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svn-id: r40119
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svn-id: r40091
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support Discworld PSX graphics
svn-id: r40090
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svn-id: r39052
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- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated).
- Update all client code which relied on OSystem::clearScreen so far.
svn-id: r38304
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svn-id: r35648
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svn-id: r35414
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svn-id: r35268
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svn-id: r35258
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should be completable
svn-id: r35196
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svn-id: r33275
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svn-id: r33230
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