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path: root/engines/tinsel/music.cpp
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2010-01-31Switch makeADPCMStream to DisposeAfterUse::FlagMax Horn
svn-id: r47736
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2009-12-15Got rid of ReadStream::ioFailed()Max Horn
svn-id: r46379
2009-11-09TINSEL: Make some const tables static; move static int priorVolMusic into ↵Max Horn
SetMidiVolume to reduce its scope svn-id: r45784
2009-11-02TINSEL: Turn config code into a simple C++ classMax Horn
svn-id: r45617
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
svn-id: r45233
2009-08-08Change workaround for bug #2820054 to apply for all GRA versions.Johannes Schickel
svn-id: r43123
2009-08-08Formatting fix.Johannes Schickel
svn-id: r43122
2009-08-08Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵Johannes Schickel
which actually happened on all systems, when using the multilanguage version. svn-id: r43119
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-07-11Bugfix to properly save the currently playing midi music when saving a scenePaul Gilbert
svn-id: r42377
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the ↵Fabio Battaglia
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860
2009-03-19Added some more debug messagesSven Hesse
svn-id: r39532
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-02-02Fixed warning about implicit signed -> unsigned integer conversionMax Horn
svn-id: r36200
2009-02-02endian safetyJoost Peters
svn-id: r36199
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-27cleanupMax Horn
svn-id: r36084
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵Willem Jan Palenstijn
midi tracks svn-id: r36030
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵Filippos Karapetis
the dwMidiIndex variable svn-id: r35862
2009-01-12CleanupFilippos Karapetis
svn-id: r35838
2009-01-12Imitate the way the original game is playing MIDI tracks when playing ↵Filippos Karapetis
enhanced ones svn-id: r35837
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-09-19Changed tinsel's volume range (0-127) to match ScummVM's (0-255)Filippos Karapetis
svn-id: r34603
2008-08-20Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)Torbjörn Andersson
svn-id: r34050
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-24cleanupMax Horn
svn-id: r33263
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230