Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-08 | Change workaround for bug #2820054 to apply for all GRA versions. | Johannes Schickel | |
svn-id: r43123 | |||
2009-08-08 | Formatting fix. | Johannes Schickel | |
svn-id: r43122 | |||
2009-08-08 | Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵ | Johannes Schickel | |
which actually happened on all systems, when using the multilanguage version. svn-id: r43119 | |||
2009-08-05 | Bugfix for music not being stopped when music volume is set to zero | Paul Gilbert | |
svn-id: r43066 | |||
2009-07-11 | Bugfix to properly save the currently playing midi music when saving a scene | Paul Gilbert | |
svn-id: r42377 | |||
2009-05-24 | tinsel: disable midi playing for Discworld PSX, as the game uses the ↵ | Fabio Battaglia | |
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860 | |||
2009-03-19 | Added some more debug messages | Sven Hesse | |
svn-id: r39532 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-02-02 | Fixed warning about implicit signed -> unsigned integer conversion | Max Horn | |
svn-id: r36200 | |||
2009-02-02 | endian safety | Joost Peters | |
svn-id: r36199 | |||
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops ↵ | Max Horn | |
like 'while(cond);' by inserting newlines svn-id: r36127 | |||
2009-01-27 | cleanup | Max Horn | |
svn-id: r36084 | |||
2009-01-24 | fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵ | Willem Jan Palenstijn | |
midi tracks svn-id: r36030 | |||
2009-01-14 | Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵ | Filippos Karapetis | |
the dwMidiIndex variable svn-id: r35862 | |||
2009-01-12 | Cleanup | Filippos Karapetis | |
svn-id: r35838 | |||
2009-01-12 | Imitate the way the original game is playing MIDI tracks when playing ↵ | Filippos Karapetis | |
enhanced ones svn-id: r35837 | |||
2009-01-12 | Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵ | Filippos Karapetis | |
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-09-19 | Changed tinsel's volume range (0-127) to match ScummVM's (0-255) | Filippos Karapetis | |
svn-id: r34603 | |||
2008-08-20 | Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.) | Torbjörn Andersson | |
svn-id: r34050 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-07-24 | cleanup | Max Horn | |
svn-id: r33263 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |