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path: root/engines/tinsel/music.cpp
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2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops ↵Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-27cleanupMax Horn
svn-id: r36084
2009-01-24fixing #2531282: don't fall back to a real audio CD when playing enhanced ↵Willem Jan Palenstijn
midi tracks svn-id: r36030
2009-01-14Fix for non-looped tracks of the music enhancement project. Also, got rid of ↵Filippos Karapetis
the dwMidiIndex variable svn-id: r35862
2009-01-12CleanupFilippos Karapetis
svn-id: r35838
2009-01-12Imitate the way the original game is playing MIDI tracks when playing ↵Filippos Karapetis
enhanced ones svn-id: r35837
2009-01-12Added support for the Discworld 1 Music Enhancement project. Big thanks to ↵Filippos Karapetis
James Woodcock for his work on both versions of the game (the *.GRA and *.SCN version) svn-id: r35836
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-09-19Changed tinsel's volume range (0-127) to match ScummVM's (0-255)Filippos Karapetis
svn-id: r34603
2008-08-20Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)Torbjörn Andersson
svn-id: r34050
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-07-24cleanupMax Horn
svn-id: r33263
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230