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2014-02-18TINSEL: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-01TINSEL: Simplify palette endianess conversionsFilippos Karapetis
2012-12-11TINSEL: An additional endianess fix for DW1 MacFilippos Karapetis
This will also need testing on a BE system
2012-12-11TINSEL: Add resource handling of the BE resources in DW1 MacFilippos Karapetis
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-18TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use ↵Christoph Mallon
OBJECT** for a pointer to the head. Signed-off-by: Max Horn <max@quendi.de>
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-14ALL: colour -> colorMax Horn
2010-11-16TINSEL: Mark all (?) global vars with a FIXME commentMax Horn
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011
2010-07-16Cleanup.Torbjörn Andersson
svn-id: r50924
2009-11-02TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ↵Max Horn
static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame svn-id: r45618
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-02-04endian fixJoost Peters
svn-id: r36214
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25Fixed the inventory bug that's been reported in the forumsSven Hesse
svn-id: r33288
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23cleanup; removed const bNoScroll variableMax Horn
svn-id: r33237
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230