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path: root/engines/tinsel/palette.cpp
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2010-11-17TINSEL: Get rid of some global variablesMax Horn
These were actually all "harmless" (i.e. where no obstructions to RTL support). Still good to get rid of 'em! svn-id: r54286
2010-11-16TINSEL: Mark all (?) global vars with a FIXME commentMax Horn
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
2010-11-01ENGINES: Get rid of some (f)printfsMax Horn
svn-id: r54011
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
svn-id: r43112
2009-06-23tinsel: added some comments to psx palette mapperFabio Battaglia
svn-id: r41806
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
svn-id: r40892
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
svn-id: r40879
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
svn-id: r40869
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours ↵Fabio Battaglia
used in the palette svn-id: r40151
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
svn-id: r40109
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39759
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-01-25some DW2 endian fixesJoost Peters
svn-id: r36058
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25TINSEL: Updating the palette should only require a call to ↵Max Horn
OSystem::updateScreen and not a blit svn-id: r33274
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230