aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/palette.cpp
AgeCommit message (Collapse)Author
2009-06-23tinsel: added some comments to psx palette mapperFabio Battaglia
svn-id: r41806
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
svn-id: r40892
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
svn-id: r40879
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
svn-id: r40869
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours ↵Fabio Battaglia
used in the palette svn-id: r40151
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
svn-id: r40109
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39759
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing ↵Kostas Nakos
standard winapi defines svn-id: r39049
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-01-25some DW2 endian fixesJoost Peters
svn-id: r36058
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25TINSEL: Updating the palette should only require a call to ↵Max Horn
OSystem::updateScreen and not a blit svn-id: r33274
2008-07-23TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230