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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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palette.h
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2009-06-03
tinsel: fixed endianess issue in psx palette remapper
Fabio Battaglia
svn-id: r41142
2009-06-03
tinsel: removed some warnings related to psx code and cleanup of psx palette ↵
Fabio Battaglia
remapper function svn-id: r41138
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
svn-id: r40876
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
svn-id: r40873
2009-04-24
tinsel: added Discworld PSX palette converting function
Fabio Battaglia
svn-id: r40109
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing ↵
Kostas Nakos
standard winapi defines svn-id: r39049
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵
Filippos Karapetis
should be completable svn-id: r35196
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵
Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn
svn-id: r33230