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2010-02-15TINSEL: Cleanup the 'script workaround' code a bit.Max Horn
* Rewrap comments to 72 columns * Add some references to relevant bug tracker items * Use sizeof instead of handcoding array lengths, which is error prone and tedious * Move definition of WorkaroundEntry from pcode.h to pcode.cpp * Define FRAGMENT_WORD to make fragment code a bit more readable, and also encoding of 16 bit words into it less error prone * Make all code fragments static svn-id: r48065
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the ↵Max Horn
SCI engine svn-id: r39428
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-07-25TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵Max Horn
PCONFINIT svn-id: r33282
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230