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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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rince.cpp
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2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
svn-id: r39203
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵
Joost Peters
playable now. svn-id: r36218
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops ↵
Max Horn
like 'while(cond);' by inserting newlines svn-id: r36127
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
svn-id: r35648
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵
Filippos Karapetis
should be completable svn-id: r35196
2008-07-25
TINSEL: Got rid of PIMAGE, PINT_CONTEXT, PINV_OBJECT, PINV_DEF, PCONFBOX, ↵
Max Horn
PCONFINIT svn-id: r33282
2008-07-24
Moved scheduler / process managment code into a new class Scheduler
Max Horn
svn-id: r33259
2008-07-23
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵
Max Horn
another typedef; more cleanup svn-id: r33249
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn
svn-id: r33230