aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/saveload.cpp
AgeCommit message (Collapse)Author
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*Max Horn
svn-id: r48285
2009-12-15Got rid of ReadStream::ioFailed()Max Horn
svn-id: r46379
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a ↵Paul Gilbert
savegame from the GMM when the title screens are displayed svn-id: r42626
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the ↵Max Horn
SCI engine svn-id: r39428
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
svn-id: r39350
2009-01-28Silence GCC warning.Torbjörn Andersson
svn-id: r36122
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-12- Save games are now listed from oldest to newest in the GMM load dialog for ↵Filippos Karapetis
tinsel games, like in other engines - Added some disabled code for saving through the GMM (still incomplete) svn-id: r35316
2008-12-02- Set the maximum number of save games in DW1 and DW2 to 100, up from 30Filippos Karapetis
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet) svn-id: r35207
2008-12-01Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵Filippos Karapetis
should be completable svn-id: r35196
2008-10-12Fix warningMax Horn
svn-id: r34780
2008-09-01TINSEL: Enabled listSaves supportMax Horn
svn-id: r34263
2008-07-30Make sure that save game descriptions are 0-terminatedFilippos Karapetis
svn-id: r33438
2008-07-23Added Tinsel engine to main repos (no news item for it ON PURPOSE)Max Horn
svn-id: r33230