index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
tinsel
/
saveload.cpp
Age
Commit message (
Expand
)
Author
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-08-02
Show a message if saving or loading a game fails.
Torbjörn Andersson
2009-07-20
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savega...
Paul Gilbert
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-03-15
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...
Max Horn
2009-03-12
TINSEL: Added Serializer::skip() convenience method
Max Horn
2009-01-28
Silence GCC warning.
Torbjörn Andersson
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-20
Fixed loading Discworld 2 savegames from GMM.
Johannes Schickel
2008-12-12
- Save games are now listed from oldest to newest in the GMM load dialog for ...
Filippos Karapetis
2008-12-02
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
Filippos Karapetis
2008-12-01
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 sh...
Filippos Karapetis
2008-10-12
Fix warning
Max Horn
2008-09-01
TINSEL: Enabled listSaves support
Max Horn
2008-07-30
Make sure that save game descriptions are 0-terminated
Filippos Karapetis
2008-07-23
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
Max Horn