Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-11 | TINSEL: Add resource handling of the BE resources in DW1 Mac | Filippos Karapetis | |
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed | |||
2012-05-17 | TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler | Paul Gilbert | |
2012-02-22 | TINSEL: Rename globals to add g_ prefix. | Alyssa Milburn | |
2011-06-20 | TINSEL: Don't leak running processes in Scheduler::reset(). | Alyssa Milburn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-11-16 | TINSEL: Mark all (?) global vars with a FIXME comment | Max Horn | |
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262 | |||
2010-11-01 | TINSEL: Fix a leak in DW2, and a potential OOB in NextTaggedActor | Max Horn | |
svn-id: r54029 | |||
2010-11-01 | ENGINES: Get rid of some (f)printfs | Max Horn | |
svn-id: r54011 | |||
2010-10-30 | TINSEL: Fix subtle leak in coroutine code, some minor tweaks | Max Horn | |
* Fix a bug which caused coroutines invoked with nullContext to leak their state. Sadly, nullContext is underdocumented, yet very delicate and full of subtleties... ./ * Move nullContext decl from sched.cpp to coroutine.cpp * Enhance a few doxygen comments svn-id: r53934 | |||
2010-10-30 | TINSEL: Dispose state of active coroutines in Scheduler destructor | Max Horn | |
This fixes some leaks that occurred when exiting the game resp. returning to launcher. Note that we still leak some coroutines when exiting after loading a savegame. svn-id: r53933 | |||
2010-04-05 | Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: ↵ | Johannes Schickel | |
Build with -O2 broken". svn-id: r48534 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-02-02 | more endian fixes | Joost Peters | |
svn-id: r36197 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-01 | Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 ↵ | Filippos Karapetis | |
should be completable svn-id: r35196 | |||
2008-07-24 | Moved scheduler / process managment code into a new class Scheduler | Max Horn | |
svn-id: r33259 | |||
2008-07-23 | TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet ↵ | Max Horn | |
another typedef; more cleanup svn-id: r33249 | |||
2008-07-23 | Added Tinsel engine to main repos (no news item for it ON PURPOSE) | Max Horn | |
svn-id: r33230 |