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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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2009-05-24
tinsel: fix some uninitialized var used in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...
Fabio Battaglia
2009-05-24
tinsel: take into account clipping when drawing PSX 4-bit images
Fabio Battaglia
2009-05-24
tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...
Fabio Battaglia
2009-05-24
tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...
Fabio Battaglia
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-18
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
Fabio Battaglia
2009-05-18
tinsel: start adding transparency support to Discworld PSX
Fabio Battaglia
2009-05-16
Add detection for Russian version of DW2.
Eugene Sandulenko
2009-05-15
Added detection entry for Hebrew Discworld 1 release
Paul Gilbert
2009-05-15
tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet...
Fabio Battaglia
2009-05-04
TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overl...
Max Horn
2009-04-29
Fixed dword alignment warning (as reported by salty-horse)
Paul Gilbert
2009-04-29
Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...
Paul Gilbert
2009-04-27
Fixed a method name clash, and changed the Restart dialog to properly use the...
Paul Gilbert
2009-04-26
tinsel: changed PSX CLUT converter to report effective number of colours used...
Fabio Battaglia
2009-04-25
Added code to enable Discworld 2 to play directly from the CD (only the first...
Paul Gilbert
2009-04-25
Bugfix to the coroutine handling in CdDoChange
Paul Gilbert
2009-04-24
tinsel: begin modifying drawing function to support psx 4-bit cluts
Fabio Battaglia
2009-04-24
tinsel: added Discworld PSX palette converting function
Fabio Battaglia
2009-04-23
tinsel: start wiring some Discworld PSX graphical functions into engine
Fabio Battaglia
2009-04-23
tinsel: Enable Discworld PSX detection and begin adding some function to supp...
Fabio Battaglia
2009-04-19
tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
Fabio Battaglia
2009-04-09
TINSEL: Added some doxygen comments to the Tinsel coroutine code
Max Horn
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-23
Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
Paul Gilbert
2009-03-23
Removed unused variables from a DEBUG method
Paul Gilbert
2009-03-22
TINSEL: More polygon code cleanup
Max Horn
2009-03-22
TINSEL: cleanup
Max Horn
2009-03-21
Converted some leftover tinselV1 code, so that the engine builds when DEBUG i...
Filippos Karapetis
2009-03-19
Added some more debug messages
Sven Hesse
2009-03-15
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...
Max Horn
2009-03-12
TINSEL: Added Serializer::skip() convenience method
Max Horn
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-01
add virtual keyboard backend hints for savegame name
Kostas Nakos
2009-03-01
only center vertically in DW2
Kostas Nakos
2009-03-01
silence compiler warnings: the names of some tinsel defines were shadowing st...
Kostas Nakos
2009-03-01
Engines: Fused several init&go methods into a single run method
Max Horn
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-19
Fix #2614150 - DW2: Repeating SFX that should stop/pause don't
Joost Peters
2009-02-15
Proper endianness handling in MatchingLevels().
Joost Peters
2009-02-15
- Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel.
Johannes Schickel
2009-02-07
Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - DW...
Joost Peters
2009-02-04
correct endianness in SetActorRGB()
Joost Peters
2009-02-04
Fix palette on big endian
Joost Peters
2009-02-04
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playa...
Joost Peters
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