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2009-08-28Added missing parameter size specifiers for the DW-GRA Palace Guards script ↵Paul Gilbert
fixes svn-id: r43777
2009-08-20Bugfix for assert in the DW2 Cartwheel scenePaul Gilbert
svn-id: r43558
2009-08-19Corrected comments in the bug workaround listPaul Gilbert
svn-id: r43529
2009-08-18Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD ↵Johannes Schickel
audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) svn-id: r43512
2009-08-17Fix for some more !!HIGH STRINGS!! when talking to the palace guardsPaul Gilbert
svn-id: r43468
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-08-14Fix incorrect memset() call (reported by Peter Bortas).Joost Peters
svn-id: r43375
2009-08-09Changed subtitles display speed to also include the time taken to say voice ↵Paul Gilbert
samples (if voices are turned on). This means subtitles will display for the same time irrespective of whether voices are on or not svn-id: r43150
2009-08-08Change workaround for bug #2820054 to apply for all GRA versions.Johannes Schickel
svn-id: r43123
2009-08-08Formatting fix.Johannes Schickel
svn-id: r43122
2009-08-08Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster)Johannes Schickel
svn-id: r43120
2009-08-08Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵Johannes Schickel
which actually happened on all systems, when using the multilanguage version. svn-id: r43119
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
svn-id: r43112
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
svn-id: r43093
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
svn-id: r43013
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good ↵Joost Peters
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a ↵Paul Gilbert
savegame from the GMM when the title screens are displayed svn-id: r42626
2009-07-19Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entryPaul Gilbert
svn-id: r42611
2009-07-16Fixed GCC warning.Torbjörn Andersson
svn-id: r42536
2009-07-16Prior script fix also fixes bug #2820788, with stealing wizard's malletsPaul Gilbert
svn-id: r42528
2009-07-16Added game script fix for bug #2680397 - game hang when using the brochure ↵Paul Gilbert
on the Beekeeper svn-id: r42527
2009-07-16Added no blocking fix for Present Outside Inn scene as wellPaul Gilbert
svn-id: r42522
2009-07-16Game script fix for bug #2525010 - in the GRA version, the luggage blocked ↵Paul Gilbert
Rincewind's exit from the Inn, leaving him in a non-walkable area svn-id: r42521
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, ↵Paul Gilbert
and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version svn-id: r42500
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
svn-id: r42468
2009-07-11Bugfix to properly save the currently playing midi music when saving a scenePaul Gilbert
svn-id: r42377
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
svn-id: r42356
2009-07-02Added support for compressed sample files (patch #2815426 by m_kiewitz)Sven Hesse
svn-id: r42020
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009
2009-06-23tinsel: added some comments to psx palette mapperFabio Battaglia
svn-id: r41806
2009-06-16Formatting.Johannes Schickel
svn-id: r41588
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use ↵Fabio Battaglia
recursive "SearchMan.addDirectory()" to obtain subdirs for Discworld PSX datafiles svn-id: r41587
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-05-31tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSXFabio Battaglia
svn-id: r41068
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵Fabio Battaglia
need to move files around svn-id: r40901
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
svn-id: r40892
2009-05-25Till we specify an common behavior when loading a game state on startup ↵Johannes Schickel
fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line") svn-id: r40890
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ↵Fabio Battaglia
PlayMidi for psx version svn-id: r40884
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ↵Fabio Battaglia
ankh-morpork, i still have to give a better look at this though svn-id: r40882
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
svn-id: r40879
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
svn-id: r40878
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877