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AgeCommit message (Expand)Author
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...Fabio Battaglia
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...Fabio Battaglia
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...Fabio Battaglia
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...Fabio Battaglia
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-18tinsel: fixed "Unknown drawing type" for inventory in Discworld PSXFabio Battaglia
2009-05-18tinsel: start adding transparency support to Discworld PSXFabio Battaglia
2009-05-16Add detection for Russian version of DW2.Eugene Sandulenko
2009-05-15Added detection entry for Hebrew Discworld 1 releasePaul Gilbert
2009-05-15tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet...Fabio Battaglia
2009-05-04TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overl...Max Horn
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...Paul Gilbert
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use the...Paul Gilbert
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours used...Fabio Battaglia
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the first...Paul Gilbert
2009-04-25Bugfix to the coroutine handling in CdDoChangePaul Gilbert
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to supp...Fabio Battaglia
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...Johannes Schickel
2009-03-23Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG methodPaul Gilbert
2009-03-23Removed unused variables from a DEBUG methodPaul Gilbert
2009-03-22TINSEL: More polygon code cleanupMax Horn
2009-03-22TINSEL: cleanupMax Horn
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG i...Filippos Karapetis
2009-03-19Added some more debug messagesSven Hesse
2009-03-15Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the S...Max Horn
2009-03-12TINSEL: Added Serializer::skip() convenience methodMax Horn
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
2009-03-01only center vertically in DW2Kostas Nakos
2009-03-01silence compiler warnings: the names of some tinsel defines were shadowing st...Kostas Nakos
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-19Fix #2614150 - DW2: Repeating SFX that should stop/pause don'tJoost Peters
2009-02-15Proper endianness handling in MatchingLevels().Joost Peters