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2012-07-14TINSEL: CleanupFilippos Karapetis
2012-07-11TINSEL: Added MD5 detection entries for Discworld 1 Polish translationPaul Gilbert
2012-07-09TINSEL: Fix bug #3541230 - "DW: PSX version locks up after using the book"Filippos Karapetis
Removed the superfluous MIDI offset storing code. Now, the MIDI buffer is re-read when the music loops. This removes a static variable and also fixes another bug in the SEQ decoder.
2012-06-07TINSEL: Remove unused member _scheduler in TinselEngine.Johannes Schickel
This is a leftover from before the move of the coroutine code.
2012-05-17TINSEL: Fix compiler warningPaul Gilbert
2012-05-17TINSEL: Refactored Tinsel engine to use the Common coroutine schedulerPaul Gilbert
2012-05-17COMMON: Moved the Tinsel Coroutine code into it's own Common classPaul Gilbert
2012-05-03TINSEL: Add basic PSX SEQ playback supportMatthew Hoops
Instrument bank support is not implemented yet
2012-05-03TINSEL: Capitalize 'demo'Matthew Hoops
2012-02-22TINSEL: Rename globals to add g_ prefix.Alyssa Milburn
2012-02-15JANITORIAL: Fix missing whitespace in pointer castTarek Soliman
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-02-11TINSEL: Added extra fields to the savegame header for SCN/GRA usage and languagePaul Gilbert
New savegames that are created will no longer appear in the savegame list for different data versions or languages.
2011-12-30TINSEL: Take advantage of KeyState::hasFlags.Johannes Schickel
2011-12-08TINSEL: Replace usage of 'goto'.D G Turner
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-11-14TINSEL: Don't leak _curChunk on exit.Alyssa Milburn
2011-10-24LAUNCHER: Add GUIO_NOASPECT to tinselStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-20TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problemPaul Gilbert
2011-10-18TINSEL: Bugfix for restoring DW1 savegames with a saved scenePaul Gilbert
This happens, for example, when restoring a savegame of the dragon summoning book close-up. After restoring, you couldn't leave the close up.
2011-10-16TINSEL: Revert of prior commits for #2893946Paul Gilbert
2011-10-14TINSEL: Alter previous DW1 bugfix so that DW2 still works properlyPaul Gilbert
2011-10-13TINSEL: Fix #3422433 ("DW2: US version uses UK graphics")Torbjörn Andersson
According to dreammaster it should be enough to add cases for the US version in these two functions, but unfortunately he can't test it himself. I guess I should try to find the time to play through the game, but right now there's an annoying DW2 regression from commit d5690e0. See GitHub commit note for details.
2011-10-04TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playingPaul Gilbert
2011-09-08TINSEL: Made some static data const.Johannes Schickel
2011-08-24AUDIO: Rename Vag to XAMatthew Hoops
Vag is really an XA container, and one that we do not have a decoder for (nor need)
2011-08-13Merge pull request #63 from tsoliman/detection-tablesFilippos Karapetis
Some missing ADGF_CD and ADGF_UNSTABLE flags
2011-08-08TINSEL: Code formattingMax Horn
2011-08-07TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiatedFilippos Karapetis
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-08-06TINSEL: Flag CD titles with ADGF_CDTarek Soliman
2011-08-06ALL: Reduce audio/ header dependencyEugene Sandulenko
2011-06-20TINSEL: Don't leak running processes in Scheduler::reset().Alyssa Milburn
2011-06-20TINSEL: Fix/comment CORO_KILL_SELF macro.Alyssa Milburn
This reverts 9573b1d2f54818f9bdac4a91e0a90b306ade7810, which changed the behaviour of (among other things) NewScene, which made Discworld uncompletable. Thanks to digitall for bisection/reproduction.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-14DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()Max Horn
Also reorder the parameters of composeFileHashMap, placing the "return value" first.
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02TINSEL: Replace snprintf() usage with Common::String::format()D G Turner
Safer and less portability issues.
2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: neighbour -> neighborMatthew Hoops
2011-05-23TINSEL: Fix bug #3306020, DW2: Crash On Entering Sewerseriktorbjorn
This is a simpler fix than the one I committed to the 1.3 branch, but since it carries a theoretical risk of regressions it's so much more macho.
2011-05-18TINSEL: Remove declarations for non-existent functions FindObject() and ↵Christoph Mallon
GetNextObject(). Signed-off-by: Max Horn <max@quendi.de>
2011-05-18TINSEL: Correctly handle the pDispList OBJECT linked lists, i.e. use ↵Christoph Mallon
OBJECT** for a pointer to the head. Signed-off-by: Max Horn <max@quendi.de>