Age | Commit message (Collapse) | Author |
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PlayMidi for psx version
svn-id: r40884
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ankh-morpork, i still have to give a better look at this though
svn-id: r40882
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svn-id: r40879
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svn-id: r40878
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svn-id: r40877
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svn-id: r40876
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svn-id: r40875
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svn-id: r40873
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svn-id: r40869
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svn-id: r40867
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Discworld PSX
svn-id: r40864
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svn-id: r40862
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proprietary (and unsupported) PlayStation SEQ format
svn-id: r40860
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on a patch provided by clone2727
svn-id: r40852
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deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
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svn-id: r40698
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svn-id: r40697
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svn-id: r40622
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svn-id: r40614
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palette is still wrong though
svn-id: r40606
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overlapping strings is unsafe)
svn-id: r40307
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svn-id: r40198
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exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
svn-id: r40196
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the renamed method, rather than just setting the global variable directly
svn-id: r40158
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used in the palette
svn-id: r40151
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first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
svn-id: r40141
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svn-id: r40140
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svn-id: r40119
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svn-id: r40109
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svn-id: r40091
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support Discworld PSX graphics
svn-id: r40090
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svn-id: r40021
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svn-id: r39908
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-Wparentheses in the Makefile").
svn-id: r39759
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svn-id: r39627
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svn-id: r39625
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svn-id: r39618
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svn-id: r39617
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is set
svn-id: r39598
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svn-id: r39532
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SCI engine
svn-id: r39428
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svn-id: r39350
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svn-id: r39203
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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svn-id: r39056
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svn-id: r39052
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standard winapi defines
svn-id: r39049
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svn-id: r39003
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implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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svn-id: r38552
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