aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel
AgeCommit message (Collapse)Author
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-05-31tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSXFabio Battaglia
svn-id: r41068
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-26tinsel: add default paths needed by Discworld PSX, now the user shouldn't ↵Fabio Battaglia
need to move files around svn-id: r40901
2009-05-25tinsel: avoid unnecessary checks in discworld psx palette remapperFabio Battaglia
svn-id: r40892
2009-05-25Till we specify an common behavior when loading a game state on startup ↵Johannes Schickel
fails / the user tries to load an non existing save slot, change Tinsel to start up the game as if no slot was specified. (This 'fixes' bug #2796215 "DW: Black screen when loading via command line") svn-id: r40890
2009-05-25tinsel: remove the ugly psx l-space workaround, and instead add a check into ↵Fabio Battaglia
PlayMidi for psx version svn-id: r40884
2009-05-25tinsel: add PSX specific code to workaround the thief bug in past ↵Fabio Battaglia
ankh-morpork, i still have to give a better look at this though svn-id: r40882
2009-05-25tinsel: avoid unnecessary iterations in Discworld PSX palette remapperFabio Battaglia
svn-id: r40879
2009-05-25tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"Fabio Battaglia
svn-id: r40878
2009-05-25tinsel: add entry in detector for Discworld PSX demoFabio Battaglia
svn-id: r40877
2009-05-25tinsel: endianess fix Discworld PSX palette remapperFabio Battaglia
svn-id: r40876
2009-05-24tinsel: fix some uninitialized var used in Discworld PSXFabio Battaglia
svn-id: r40875
2009-05-24tinsel: fix for CLUT palettes in Discworld PSXFabio Battaglia
svn-id: r40873
2009-05-24tinsel: Changes to psx palette conversion functionFabio Battaglia
svn-id: r40869
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-24tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in ↵Fabio Battaglia
Discworld PSX svn-id: r40864
2009-05-24tinsel: take into account clipping when drawing PSX 4-bit imagesFabio Battaglia
svn-id: r40862
2009-05-24tinsel: disable midi playing for Discworld PSX, as the game uses the ↵Fabio Battaglia
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860
2009-05-24tinsel: sound samples and speech support for Discworld PSX using VAG. Based ↵Fabio Battaglia
on a patch provided by clone2727 svn-id: r40852
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-05-18tinsel: fixed "Unknown drawing type" for inventory in Discworld PSXFabio Battaglia
svn-id: r40698
2009-05-18tinsel: start adding transparency support to Discworld PSXFabio Battaglia
svn-id: r40697
2009-05-16Add detection for Russian version of DW2.Eugene Sandulenko
svn-id: r40622
2009-05-15Added detection entry for Hebrew Discworld 1 releasePaul Gilbert
svn-id: r40614
2009-05-15tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, ↵Fabio Battaglia
palette is still wrong though svn-id: r40606
2009-05-04TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵Max Horn
overlapping strings is unsafe) svn-id: r40307
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
svn-id: r40198
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵Paul Gilbert
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use ↵Paul Gilbert
the renamed method, rather than just setting the global variable directly svn-id: r40158
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours ↵Fabio Battaglia
used in the palette svn-id: r40151
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the ↵Paul Gilbert
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141
2009-04-25Bugfix to the coroutine handling in CdDoChangePaul Gilbert
svn-id: r40140
2009-04-24tinsel: begin modifying drawing function to support psx 4-bit clutsFabio Battaglia
svn-id: r40119
2009-04-24tinsel: added Discworld PSX palette converting functionFabio Battaglia
svn-id: r40109
2009-04-23tinsel: start wiring some Discworld PSX graphical functions into engineFabio Battaglia
svn-id: r40091
2009-04-23tinsel: Enable Discworld PSX detection and begin adding some function to ↵Fabio Battaglia
support Discworld PSX graphics svn-id: r40090
2009-04-19tinsel: adding (disabled) detector entry for Discworld 1 PSX UK versionFabio Battaglia
svn-id: r40021
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn
svn-id: r39908
2009-03-30TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵Johannes Schickel
-Wparentheses in the Makefile"). svn-id: r39759
2009-03-23Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG methodPaul Gilbert
svn-id: r39627
2009-03-23Removed unused variables from a DEBUG methodPaul Gilbert
svn-id: r39625
2009-03-22TINSEL: More polygon code cleanupMax Horn
svn-id: r39618
2009-03-22TINSEL: cleanupMax Horn
svn-id: r39617
2009-03-21Converted some leftover tinselV1 code, so that the engine builds when DEBUG ↵Filippos Karapetis
is set svn-id: r39598
2009-03-19Added some more debug messagesSven Hesse
svn-id: r39532