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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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tinsel
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Author
2009-06-23
tinsel: added some comments to psx palette mapper
Fabio Battaglia
2009-06-16
Formatting.
Johannes Schickel
2009-06-16
tinsel: check only english.txt for DW1 psx version detection, and use recursi...
Fabio Battaglia
2009-06-06
Added game GUI options to advancedDetector and updated all engines
Eugene Sandulenko
2009-06-03
Fix warning about signed vs. unsigned comparison.
Johannes Schickel
2009-06-03
tinsel: fixed endianess issue in psx palette remapper
Fabio Battaglia
2009-06-03
tinsel: removed some warnings related to psx code and cleanup of psx palette ...
Fabio Battaglia
2009-05-31
tinsel: workaround for "missing red dragon in Act IV" bug in Discworld PSX
Fabio Battaglia
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-26
tinsel: add default paths needed by Discworld PSX, now the user shouldn't nee...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary checks in discworld psx palette remapper
Fabio Battaglia
2009-05-25
Till we specify an common behavior when loading a game state on startup fails...
Johannes Schickel
2009-05-25
tinsel: remove the ugly psx l-space workaround, and instead add a check into ...
Fabio Battaglia
2009-05-25
tinsel: add PSX specific code to workaround the thief bug in past ankh-morpor...
Fabio Battaglia
2009-05-25
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
Fabio Battaglia
2009-05-25
tinsel: Discworld PSX uses "index.dat" as scene index file, not "index"
Fabio Battaglia
2009-05-25
tinsel: add entry in detector for Discworld PSX demo
Fabio Battaglia
2009-05-25
tinsel: endianess fix Discworld PSX palette remapper
Fabio Battaglia
2009-05-24
tinsel: fix some uninitialized var used in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: fix for CLUT palettes in Discworld PSX
Fabio Battaglia
2009-05-24
tinsel: Changes to psx palette conversion function
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-24
tinsel: fix graphic corruption caused by wrong clipping of 8-bit images in Di...
Fabio Battaglia
2009-05-24
tinsel: take into account clipping when drawing PSX 4-bit images
Fabio Battaglia
2009-05-24
tinsel: disable midi playing for Discworld PSX, as the game uses the propriet...
Fabio Battaglia
2009-05-24
tinsel: sound samples and speech support for Discworld PSX using VAG. Based o...
Fabio Battaglia
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-18
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
Fabio Battaglia
2009-05-18
tinsel: start adding transparency support to Discworld PSX
Fabio Battaglia
2009-05-16
Add detection for Russian version of DW2.
Eugene Sandulenko
2009-05-15
Added detection entry for Hebrew Discworld 1 release
Paul Gilbert
2009-05-15
tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, palet...
Fabio Battaglia
2009-05-04
TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on overl...
Max Horn
2009-04-29
Fixed dword alignment warning (as reported by salty-horse)
Paul Gilbert
2009-04-29
Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...
Paul Gilbert
2009-04-27
Fixed a method name clash, and changed the Restart dialog to properly use the...
Paul Gilbert
2009-04-26
tinsel: changed PSX CLUT converter to report effective number of colours used...
Fabio Battaglia
2009-04-25
Added code to enable Discworld 2 to play directly from the CD (only the first...
Paul Gilbert
2009-04-25
Bugfix to the coroutine handling in CdDoChange
Paul Gilbert
2009-04-24
tinsel: begin modifying drawing function to support psx 4-bit cluts
Fabio Battaglia
2009-04-24
tinsel: added Discworld PSX palette converting function
Fabio Battaglia
2009-04-23
tinsel: start wiring some Discworld PSX graphical functions into engine
Fabio Battaglia
2009-04-23
tinsel: Enable Discworld PSX detection and begin adding some function to supp...
Fabio Battaglia
2009-04-19
tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version
Fabio Battaglia
2009-04-09
TINSEL: Added some doxygen comments to the Tinsel coroutine code
Max Horn
2009-03-30
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ...
Johannes Schickel
2009-03-23
Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
Paul Gilbert
2009-03-23
Removed unused variables from a DEBUG method
Paul Gilbert
2009-03-22
TINSEL: More polygon code cleanup
Max Horn
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