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2010-06-15AdvancedDetector: Add new parameter directoryGlobs.Eugene Sandulenko
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788
2010-06-15Moved tinsel detection tables to separate file.Eugene Sandulenko
svn-id: r49694
2010-06-14Extended advancedDetector with depth parameter.Eugene Sandulenko
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653
2010-06-06Bugfix for #2974817 - Mad Drongo Animation MalfunctionPaul Gilbert
svn-id: r49447
2010-05-31Fix change in r49356, Common::strlcpy should only be used on zero terminated ↵Johannes Schickel
source strings. The original code change with r49086 did only aimed at zero terminating the szFilename string (as the comment suggests), so I now changed it to use memcpy and a manual placement of the terminating zero. svn-id: r49357
2010-05-31Fix for DW2 engine abort with message "Cannot find file hienergy.sc!".David Turner
Bug introduced by r49086 change which could trim the last character of filenames. svn-id: r49356
2010-05-18Replace some strncpy usages with Common::strlcpy.Johannes Schickel
svn-id: r49086
2010-05-04Move DebugChannel related code to new headerMax Horn
svn-id: r48935
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933
2010-04-28TINSEL: Avoid global constructor for clickPosMax Horn
svn-id: r48841
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
svn-id: r48821
2010-04-27Fix warningWillem Jan Palenstijn
svn-id: r48817
2010-04-21TINSEL: Change cdGraphStream to a Common::File pointer,Max Horn
to not rely on global constructors svn-id: r48765
2010-04-17Fix warnings when FLAC&MP3&VORBIS is disabled; also fixes leak in TinselMax Horn
svn-id: r48696
2010-04-16Fix for bug #2987895: "DW2: graphical errors in video on Windows"Max Horn
svn-id: r48665
2010-04-12Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew ↵Ori Avtalion
language svn-id: r48645
2010-04-12AUDIO: Rename Mixer::playInputStream to playStreamMax Horn
svn-id: r48637
2010-04-05Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: ↵Johannes Schickel
Build with -O2 broken". svn-id: r48534
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*Max Horn
svn-id: r48285
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-03-14Increased the default Discworld 2 double-click time from 0.33 seconds to ↵Paul Gilbert
0.55 seconds (from 6 to 10 frames) svn-id: r48255
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-19tinsel: Add detection for Discworld 1 floppy EUR versionFabio Battaglia
svn-id: r48088
2010-02-15TINSEL: Cleanup the 'script workaround' code a bit.Max Horn
* Rewrap comments to 72 columns * Add some references to relevant bug tracker items * Use sizeof instead of handcoding array lengths, which is error prone and tedious * Move definition of WorkaroundEntry from pcode.h to pcode.cpp * Define FRAGMENT_WORD to make fragment code a bit more readable, and also encoding of 16 bit words into it less error prone * Make all code fragments static svn-id: r48065
2010-02-08Script workaround fix for DW1, for being able to give the whistle back to ↵Paul Gilbert
the pirate before the parrot svn-id: r47987
2010-02-03Yet more Flac -> FLAC changes for consistency.Johannes Schickel
svn-id: r47847
2010-02-03- Rename FlacStream to FLACStream.Johannes Schickel
- Rename makeFlacStream to makeFLACStream. svn-id: r47846
2010-01-31Switch makeADPCMStream to DisposeAfterUse::FlagMax Horn
svn-id: r47736
2010-01-30Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.Johannes Schickel
svn-id: r47716
2010-01-28Hide VagStream implementation, only expose it via a factory methodMax Horn
svn-id: r47634
2010-01-26Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵Max Horn
sound/decoders/ svn-id: r47579
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23Reorder params to Audio::makeRawMemoryStreamMax Horn
svn-id: r47492
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
svn-id: r47395
2010-01-19Convert more engines from Mixer::playRaw to Mixer::playInputStreamMax Horn
svn-id: r47377
2010-01-19Get rid of Mixer::FLAG_AUTOFREE.Max Horn
Also fix several recently introduced new/delete vs. malloc/free mismatches. svn-id: r47369
2010-01-16Switch most AudioStream factories to use DisposeAfterUse::FlagMax Horn
svn-id: r47334
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵Johannes Schickel
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
2010-01-08Switch Mixer::playInputStream to use DisposeAfterUse::FlagMax Horn
svn-id: r47182
2010-01-08Move DisposeAfterUse::Flag from Common to global namespace, and into a new ↵Max Horn
header common/types.h svn-id: r47180
2010-01-08Rename QueuedAudioStream to QueuingAudioStreamMax Horn
svn-id: r47179
2010-01-08Switch Tinsel, MADE and some of the video players to QueuedAudioStreamMax Horn
svn-id: r47178
2010-01-07Make VagStream a RewindableAudioStream.Johannes Schickel
svn-id: r47132
2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
I didn't notice it because it never executed that part when I used Valgrind. svn-id: r46945
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
svn-id: r46944
2009-12-29Corrected the Russian Discworld 1 MD5 valuesPaul Gilbert
svn-id: r46704
2009-12-28Added MD5 data for Russian Discworld 1Paul Gilbert
svn-id: r46667
2009-12-15Got rid of ReadStream::ioFailed()Max Horn
svn-id: r46379