Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-24 | tinsel: disable midi playing for Discworld PSX, as the game uses the ↵ | Fabio Battaglia | |
proprietary (and unsupported) PlayStation SEQ format svn-id: r40860 | |||
2009-05-24 | tinsel: sound samples and speech support for Discworld PSX using VAG. Based ↵ | Fabio Battaglia | |
on a patch provided by clone2727 svn-id: r40852 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-18 | tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX | Fabio Battaglia | |
svn-id: r40698 | |||
2009-05-18 | tinsel: start adding transparency support to Discworld PSX | Fabio Battaglia | |
svn-id: r40697 | |||
2009-05-16 | Add detection for Russian version of DW2. | Eugene Sandulenko | |
svn-id: r40622 | |||
2009-05-15 | Added detection entry for Hebrew Discworld 1 release | Paul Gilbert | |
svn-id: r40614 | |||
2009-05-15 | tinsel: fix drawing of some sprites, cursor and fonts in discworld PSX, ↵ | Fabio Battaglia | |
palette is still wrong though svn-id: r40606 | |||
2009-05-04 | TINSEL: Added FIXME comment about a valgrind warning (calling strcpy on ↵ | Max Horn | |
overlapping strings is unsafe) svn-id: r40307 | |||
2009-04-29 | Fixed dword alignment warning (as reported by salty-horse) | Paul Gilbert | |
svn-id: r40198 | |||
2009-04-29 | Re-introduced the ability to skip the title scenes in Discworld 1. Since the ↵ | Paul Gilbert | |
exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens. svn-id: r40196 | |||
2009-04-27 | Fixed a method name clash, and changed the Restart dialog to properly use ↵ | Paul Gilbert | |
the renamed method, rather than just setting the global variable directly svn-id: r40158 | |||
2009-04-26 | tinsel: changed PSX CLUT converter to report effective number of colours ↵ | Fabio Battaglia | |
used in the palette svn-id: r40151 | |||
2009-04-25 | Added code to enable Discworld 2 to play directly from the CD (only the ↵ | Paul Gilbert | |
first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd). svn-id: r40141 | |||
2009-04-25 | Bugfix to the coroutine handling in CdDoChange | Paul Gilbert | |
svn-id: r40140 | |||
2009-04-24 | tinsel: begin modifying drawing function to support psx 4-bit cluts | Fabio Battaglia | |
svn-id: r40119 | |||
2009-04-24 | tinsel: added Discworld PSX palette converting function | Fabio Battaglia | |
svn-id: r40109 | |||
2009-04-23 | tinsel: start wiring some Discworld PSX graphical functions into engine | Fabio Battaglia | |
svn-id: r40091 | |||
2009-04-23 | tinsel: Enable Discworld PSX detection and begin adding some function to ↵ | Fabio Battaglia | |
support Discworld PSX graphics svn-id: r40090 | |||
2009-04-19 | tinsel: adding (disabled) detector entry for Discworld 1 PSX UK version | Fabio Battaglia | |
svn-id: r40021 | |||
2009-04-09 | TINSEL: Added some doxygen comments to the Tinsel coroutine code | Max Horn | |
svn-id: r39908 | |||
2009-03-30 | TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling ↵ | Johannes Schickel | |
-Wparentheses in the Makefile"). svn-id: r39759 | |||
2009-03-23 | Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method | Paul Gilbert | |
svn-id: r39627 | |||
2009-03-23 | Removed unused variables from a DEBUG method | Paul Gilbert | |
svn-id: r39625 | |||
2009-03-22 | TINSEL: More polygon code cleanup | Max Horn | |
svn-id: r39618 | |||
2009-03-22 | TINSEL: cleanup | Max Horn | |
svn-id: r39617 | |||
2009-03-21 | Converted some leftover tinselV1 code, so that the engine builds when DEBUG ↵ | Filippos Karapetis | |
is set svn-id: r39598 | |||
2009-03-19 | Added some more debug messages | Sven Hesse | |
svn-id: r39532 | |||
2009-03-15 | Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the ↵ | Max Horn | |
SCI engine svn-id: r39428 | |||
2009-03-12 | TINSEL: Added Serializer::skip() convenience method | Max Horn | |
svn-id: r39350 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-01 | add virtual keyboard backend hints for savegame name | Kostas Nakos | |
svn-id: r39056 | |||
2009-03-01 | only center vertically in DW2 | Kostas Nakos | |
svn-id: r39052 | |||
2009-03-01 | silence compiler warnings: the names of some tinsel defines were shadowing ↵ | Kostas Nakos | |
standard winapi defines svn-id: r39049 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-19 | Fix #2614150 - DW2: Repeating SFX that should stop/pause don't | Joost Peters | |
svn-id: r38552 | |||
2009-02-15 | Proper endianness handling in MatchingLevels(). | Joost Peters | |
Fixes #2603000 "DW2: Long pause entering Shades (big endian)" svn-id: r38316 | |||
2009-02-15 | - Replace OSystem::clearScreen with OSystem::fillScreen as discussed on -devel. | Johannes Schickel | |
- Update BaseBackend and DC port to properly implement OSystem::fillScreen (now only PalmOS has to be updated). - Update all client code which relied on OSystem::clearScreen so far. svn-id: r38304 | |||
2009-02-07 | Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵ | Joost Peters | |
DW2: Big Endian crash on loading saved game svn-id: r36245 | |||
2009-02-04 | correct endianness in SetActorRGB() | Joost Peters | |
svn-id: r36220 | |||
2009-02-04 | Fix palette on big endian | Joost Peters | |
svn-id: r36219 | |||
2009-02-04 | DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵ | Joost Peters | |
playable now. svn-id: r36218 | |||
2009-02-04 | DW2 endian fixes | Joost Peters | |
svn-id: r36216 | |||
2009-02-04 | endian fix | Joost Peters | |
svn-id: r36214 | |||
2009-02-02 | Fixed warning about implicit signed -> unsigned integer conversion | Max Horn | |
svn-id: r36200 | |||
2009-02-02 | endian safety | Joost Peters | |
svn-id: r36199 | |||
2009-02-02 | t2PlayReel() endian fixes | Joost Peters | |
svn-id: r36198 | |||
2009-02-02 | more endian fixes | Joost Peters | |
svn-id: r36197 |