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path: root/engines/titanic/core/project_item.h
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2018-04-22TITANIC: Fix discrepancy between readSavegameHeader() declaration and definitionAdrian Frühwirth
This should have been part of commit 00e59a3122.
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2017-09-04TITANIC: Support full view specification in debugger room commandPaul Gilbert
2017-08-07TITANIC: Hook in the original game's secret cheat roomPaul Gilbert
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2016-11-15TITANIC: Fixes for freeing project and engine objects on exitPaul Gilbert
2016-10-28TITANIC: Fix scanning for rooms in parseViewPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-07-15TITANIC: Adding savegame header load/save methodsPaul Gilbert
2016-04-03TITANIC: Move most of the root classes into new support/ folderPaul Gilbert
2016-03-19TITANIC: Added CGameManager::viewChangePaul Gilbert
2016-03-19TITANIC: Added various preLoad methodsPaul Gilbert
2016-03-13TITANIC: Changed CGameStateSub to CGameLocation, properly implemented itPaul Gilbert
2016-03-12TITANIC: Implement various post-load methodsPaul Gilbert
2016-03-08TITANIC: More game manager setupPaul Gilbert
2016-03-08TITANIC: Implemented CTreeItem::findByNamePaul Gilbert
2016-03-08TITANIC: Add const suffix to many tree item methodsPaul Gilbert
2016-03-08TITANIC: Fleshing out CProjectItem methodsPaul Gilbert
2016-03-06TITANIC: Further gcc compilation fixesPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-02-25TITANIC: Rename of sub-folders for better clarityPaul Gilbert