Age | Commit message (Collapse) | Author |
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The original had a bug that didn't dispense chickens as cold when
the yellow fuse was removed from the fusebox. Too many walkthroughs
suggest removing it though, so I'm disabling fix to avoid confusion.
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When you dispense a chicken, but don't pick it up and leave, the
chicken is returned to the dispensor. But previously you couldn't
then get another chicken, though you should be able to get one.
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I'm pretty certain this was the original intention of the dispensor,
as it not only makes sense, but there was code in place in the dispensor
StatusChangeMsg method that handled two different types of dispensing,
depending on whether the fuse was in place. But the code was identical;
given other nastyness and code duplication in the whole dispensor logic,
it's pretty clear that this was what was originally intended. Though
given that the dispensor fuse is present in the fusebox by default, it's
likely no-one ever played around with the dispensor with the fuse removed.
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Note there's a lot of preliminary code in the star_control/ folder
for code that still needs to be fully disassembled & implemented.
So for now I've made liberal use of #if 0 blocks to disable fields
that will likely be needed again in the future
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Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
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