Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-19 | WORKAROUND: Stop resetting bomb code wheels when loading savegames | Paul Gilbert | |
The original kept resetting the bomb's code wheels whenever the view was entered, which meant reloading a savegame, you lost any progress you'd made. Presumably this was done as a quick and dirty hack in case anyone was stupid enough to rearm the bomb after fixing it the first time. I've added new code that now only resets the wheels when the bomb is initially armed, and you can now save in the bomb closeup, and it will remember all your selections | |||
2017-02-19 | TITANIC: Renamings for CBomb class | Paul Gilbert | |
2017-02-19 | TITANIC: Fixes and cleanup for CodeWheel | Paul Gilbert | |
2017-02-16 | TITANIC: Cleanup of movie flags | Paul Gilbert | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-11 | TITANIC: Simplify German version checks | Paul Gilbert | |
2016-09-11 | TITANIC: Extra loading logic and translation code for German version | Paul Gilbert | |
2016-08-26 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-07-15 | TITANIC: Removed const modifier from all saveable objects | Paul Gilbert | |
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy | |||
2016-03-02 | TITANIC: More saveable classes implemented | Paul Gilbert | |