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path: root/engines/titanic/game/transport/lift.cpp
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2017-10-13TITANIC: Renamed GlobalSound methods to AmbientSoundPaul Gilbert
2017-09-20TITANIC: DE: Add translations for loadSound callsPaul Gilbert
2017-09-18TITANIC: Fix identified redundant tests & assignmentsPaul Gilbert
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-08-06TITANIC: Fix movement cursors in Lift 4 when eye is removedPaul Gilbert
2017-07-16TITANIC: Fix music transitions for each passenger class in lift travelPaul Gilbert
2017-07-16TITANIC: Add a VolumeMode enumPaul Gilbert
2017-02-16TITANIC: Cleanup of movie flagsPaul Gilbert
2016-12-18TITANIC: Renamings for PET Rooms flag for if elevator is brokenPaul Gilbert
2016-12-18TITANIC: Renaming of lift fieldsPaul Gilbert
2016-12-18TITANIC: Hide Titania's eye when leaving elevator 4Paul Gilbert
2016-12-18TITANIC: Fix animation going when going upwards in elevatorsPaul Gilbert
2016-12-07TITANIC: Fix lift passenger class transitioningPaul Gilbert
2016-08-23TITANIC: Implemented more game classesPaul Gilbert
2016-08-23TITANIC: Implemented CLift classPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-01TITANIC: Added lots more miscellaneous classesPaul Gilbert