Age | Commit message (Collapse) | Author |
|
|
|
|
|
When dragging an item, the bounds for the area of the screen affected
goes from the dragged item to the blinking cursor when the conversation
tab is active. This rect overlapping the conversation area somehow
starts erasing some of the conversation log. Despite some effort, I
haven't been able to track down the exact cause. So the easiest
workaround is simply to make the entire PET as dirty each frame when
dragging an item, which seems to fix the problem. Though it would be
nice, at some point, if the rooot cause could still be identified.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Turns out the movie frames didn't need to be 32-bit, it just needed
custom copying code to replace transparent pixels with the transparency
color, so when blitted to the screen, the pixels aren't drawn.
|
|
Some of the game videos have alpha levels, which are lost if the surfaces
are converted to 16-bit. This adds better support for creating 32-bit
video surfaces, so the information won't be lost
|
|
|
|
|
|
|
|
The original was actually the update method for an audio buffer list.
This is thus unneeded in ScummVM, which automatically handles sound updates
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|