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path: root/engines/titanic/main_game_window.cpp
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2017-09-24TITANIC: Fix access after free in shutdownPaul Gilbert
2017-09-19TITANIC: Fix memory leaks on shutdownPaul Gilbert
2017-09-05TITANIC: Allow GMM loading from the copyright and continue dialogPaul Gilbert
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-08-18TITANIC: Implement F5 & F7 Saving and LoadingPaul Gilbert
2017-08-10TITANIC: Ignore Ctrl+C key until actually in-gamePaul Gilbert
2017-08-07TITANIC: Hook in the original game's secret cheat roomPaul Gilbert
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-07-30TITANIC: Remap right mouse click to be a left click with Shift held.Paul Gilbert
This was a suggestion by dafioram; holding down Shift allows you to skip scene transitions and edit the fragments of room glyphs. Now with this remapping, you can alternatively just use right clicks.
2017-07-26TITANIC: Redraw screen after using PET to load a savegamePaul Gilbert
2017-07-23TITANIC: Adjust the switch/case fall-through commentsBastien Bouclet
This way, GCC 7 does not generate a warning for those cases when -Wimplicit-fallthrough=3 is enabled, which is now the default.
2017-06-24TITANIC: Renamings for nut bowl messagesPaul Gilbert
2017-06-18TITANIC: Fix crash clicking mouse when copyright dialog is showingPaul Gilbert
2017-06-09TITANIC: Enable initial copyright screenPaul Gilbert
2017-01-14TITANIC: Clarify dirty rect methods in CGameManagerPaul Gilbert
2016-11-15TITANIC: Fixes for freeing project and engine objects on exitPaul Gilbert
2016-11-08TITANIC: Fix spurious drag starts happening after view changesPaul Gilbert
2016-11-07TITANIC: Fix drawing screen after loading game using in-game PETPaul Gilbert
2016-11-01TITANIC: Add support for mouse wheel scrolling conversations logPaul Gilbert
2016-10-31TITANIC: Implement manual mouse control used during introPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-29TITANIC: Further code cleanup, identified game mode 5Paul Gilbert
2016-08-28TITANIC: Implement display of initial copyright screenPaul Gilbert
I've left it disabled for now, whilst the engine is still being worked on
2016-08-05TITANIC: Added skeleton QMixer class for mixer interfacePaul Gilbert
2016-07-23TITANIC: Fixes for movie notification, computer game logic cleanupPaul Gilbert
2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-07-10TITANIC: Refactor CTitleEngine to use CFilesManager for PE resourcesPaul Gilbert
2016-07-10TITANIC: Fix stopping moviesPaul Gilbert
2016-03-31TITANIC: Implement CPetFrame::setAreaPaul Gilbert
2016-03-29TITANIC: Beginnings of PET drawingPaul Gilbert
2016-03-22TITANIC: Enable drawing of view contentsPaul Gilbert
2016-03-22TITANIC: First scene starting to be displayedPaul Gilbert
2016-03-21TITANIC: Implement method for rendering view contentsPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-20TITANIC: Starting on frame renderingPaul Gilbert
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-19TITANIC: Implementing view item message handlingPaul Gilbert
2016-03-19TITANIC: Implement preEnterView and enterViewPaul Gilbert
2016-03-18TITANIC: Enable event handlngPaul Gilbert
2016-03-18TITANIC: Implement input translator event methodsPaul Gilbert
2016-03-16TITANIC: Implementing setActiveView, surface clearingPaul Gilbert
2016-03-16TITANIC: Starting to implement game view loadingPaul Gilbert
2016-03-15TITANIC: Fleshing out resource key and view loadingPaul Gilbert
2016-03-14TITANIC: Further graphics setup, beginnings of files managerPaul Gilbert
2016-03-13TITANIC: Fix loading project dataPaul Gilbert
2016-03-13TITANIC: Implemented dumping of the project hierarchyPaul Gilbert
2016-03-13TITANIC: Add message generation at end of applicationStartingPaul Gilbert
2016-03-13TITANIC: Changed CGameStateSub to CGameLocation, properly implemented itPaul Gilbert