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path: root/engines/titanic/main_game_window.h
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2016-07-22TITANIC: Beginnings of Continue Save dialogPaul Gilbert
2016-07-22TITANIC: Add support for arbitrary window event targetsPaul Gilbert
Also moved all standard game event methods to CMainGameWindow. This will allow for the Continue Save dialog to be added in and get events instead of the game window
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-04-03TITANIC: Move most of the root classes into new support/ folderPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-20TITANIC: Starting on frame renderingPaul Gilbert
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-18TITANIC: Implement input translator event methodsPaul Gilbert
2016-03-15TITANIC: Fleshing out resource key and view loadingPaul Gilbert
2016-03-13TITANIC: Changed CGameStateSub to CGameLocation, properly implemented itPaul Gilbert
2016-03-12TITANIC: Implement various post-load methodsPaul Gilbert
2016-02-25TITANIC: Rename of sub-folders for better clarityPaul Gilbert
2016-02-22TITANIC: Implemented bulk of applicationStartingPaul Gilbert
2016-02-07TITANIC: Class stubs and beginnings of CSaveableObject hierarchyPaul Gilbert
2016-02-05TITANIC: Beginnings of Image classPaul Gilbert
2016-02-05TITANIC: Added skeleton CMainGameWindow classPaul Gilbert