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path: root/engines/titanic/messages/bilge_dispensor_event.h
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2017-07-25TITANIC: Fix the CBilgeDispensorEvent not firingPaul Gilbert
It seems in the original CGameManager::update, and thus frameMessage, is called at an ultra high rate, allowing the dispensor's counter to quickly reach a trigger level. Whereas in the ScummVM implementation, the update method is only called at most a few times per frame. Rather than needlessly increasing the rate the update method is called, I've refactored CBilgeDispensorEvent to not need the counter. Though it still derives from CAutoSoundEvent so savegame loading still works.
2016-08-14TITANIC: Implemented more game classesPaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-03-02TITANIC: Implemented more saveable classesPaul Gilbert