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path: root/engines/titanic/npcs/barbot.cpp
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2017-09-20TITANIC: DE: Adding sound translationsPaul Gilbert
2017-08-24TITANIC: Reduce header includes for titanic.hDavid Fioramonti
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
2017-07-28TITANIC: Fix second vision center appearing in barPaul Gilbert
2017-02-16TITANIC: Cleanup of movie flagsPaul Gilbert
2017-01-28TITANIC: Fix Barbot getting drunkPaul Gilbert
2017-01-28TITANIC: Fix Barbot telling what ingredients are still neededPaul Gilbert
2017-01-28TITANIC: Fixes/renaming for giving ingredients to BarbotPaul Gilbert
2017-01-28TITANIC: Clarify code for giving glass to BarbotPaul Gilbert
2017-01-23TITANIC: Some initial Barbot fixes, field renamingsPaul Gilbert
2016-11-02TITANIC: Change endTalking to setTalkingPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-22TITANIC: Cleanup of engine referencesPaul Gilbert
2016-08-13TITANIC: Added CBarbot CMovieEndMsg event handlerPaul Gilbert
2016-08-13TITANIC: Implementing CBarbot game object classPaul Gilbert
2016-08-13TITANIC: Implemented several NPC related game classesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-02-25TITANIC: Implement TrueTalk NPC classesPaul Gilbert