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2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-03-11TITANIC: Beginnings of True Talk scripts hierarchyPaul Gilbert
2016-03-10TITANIC: Beginnings of game manager data loadingPaul Gilbert
2016-03-08TITANIC: Added skeletons for game manager support classesPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-02-26TITANIC: Implement CSummonBots and CRobotControllerPaul Gilbert
2016-02-26TITANIC: Implemented CCallBotPaul Gilbert
2016-02-25TITANIC: Implement non-TrueTalk character classesPaul Gilbert
2016-02-25TITANIC: Implement TrueTalk NPC classesPaul Gilbert
2016-02-25TITANIC: Implemented CSuccUBus and ancestor classesPaul Gilbert