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2016-07-24TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after CLASSDEF macro usagePaul Gilbert
2016-07-24TITANIC: Add semicolon after EMPTY_MESSAGE_MAP macro usagesPaul Gilbert
2016-07-15TITANIC: Removed const modifier from all saveable objectsPaul Gilbert
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
2016-07-15TITANIC: Set up empty message targets for classes without messagesPaul Gilbert
2016-07-15TITANIC: Adding CGameObject methodsPaul Gilbert
2016-07-15TITANIC: Adding more game object methodsPaul Gilbert
2016-07-15TITANIC: Fleshing out CGameObject and CPetControl methodsPaul Gilbert
2016-07-15TITANIC: Figured out PET Room Glyph modesPaul Gilbert
2016-07-15TITANIC: Completed CPetRooms methodsPaul Gilbert
2016-07-15TITANIC: Flesh out PET Rooms adding glyphsPaul Gilbert
2016-07-15TITANIC: Finished Deskbot message handlersPaul Gilbert
2016-07-15TITANIC: More implementing deskbot message handlersPaul Gilbert
2016-07-15TITANIC: Adding CDeskbot message handlersPaul Gilbert
2016-07-15TITANIC: Message handler stubs for CDeskbotPaul Gilbert
2016-07-10TITANIC: Implementing TTTalkerPaul Gilbert
2016-07-10TITANIC: Beginnings of input line processingPaul Gilbert
2016-07-10TITANIC: Implemented more CTrueTalkNPC message handlersPaul Gilbert
2016-07-10TITANIC: In progress message handlers for CTrueTalkNPCPaul Gilbert
2016-07-10TITANIC: Implemented CCharacter message handlersPaul Gilbert
2016-07-10TITANIC: Implementing CCarryParrot msg handlersPaul Gilbert
2016-07-10TITANIC: More CMagazine message handlersPaul Gilbert
2016-04-07TITANIC: Converting other message stubs to new formatPaul Gilbert
2016-04-06TITANIC: Furhter in-progress message handling conversionPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-17TITANIC: Added stubbed CEnterRoomMsg event handlers as neededPaul Gilbert
2016-03-17TITANIC: Fixes to make message handling const, adding CEnterRoomMsg handlersPaul Gilbert
2016-03-11TITANIC: Beginnings of True Talk scripts hierarchyPaul Gilbert
2016-03-10TITANIC: Beginnings of game manager data loadingPaul Gilbert
2016-03-08TITANIC: Added skeletons for game manager support classesPaul Gilbert
2016-03-06TITANIC: Converting saveable objects hierarchy to have type dataPaul Gilbert
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI
2016-02-26TITANIC: Implement CSummonBots and CRobotControllerPaul Gilbert
2016-02-26TITANIC: Implemented CCallBotPaul Gilbert
2016-02-25TITANIC: Implement non-TrueTalk character classesPaul Gilbert
2016-02-25TITANIC: Implement TrueTalk NPC classesPaul Gilbert
2016-02-25TITANIC: Implemented CSuccUBus and ancestor classesPaul Gilbert