Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-26 | TITANIC: Add further strings to create_titanic tool | Paul Gilbert | |
2017-08-24 | TITANIC: Reduce header includes for titanic.h | David Fioramonti | |
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global. | |||
2017-01-01 | TITANIC: Rename CPetText to CTextControl | Paul Gilbert | |
The class is used in several areas outside of the PET, so it makes better sense to not have it in the pet_control/ folder and named so | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-10 | TITANIC: Move text messages to DAT file | Paul Gilbert | |
2016-07-22 | TITANIC: Workaround for original using destroyed objects after save load | Paul Gilbert | |
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame. | |||
2016-07-22 | TITANIC: Fleshing out PET RealLife Load functionality | Paul Gilbert | |
2016-07-10 | TITANIC: Implementing CPetLoad and CPetSave | Paul Gilbert | |
2016-07-10 | TITANIC: Adding new class stubs for PET Real Life btns & elements | Paul Gilbert | |