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path: root/engines/titanic/pet_control/pet_load.cpp
AgeCommit message (Collapse)Author
2016-09-10TITANIC: Move text messages to DAT filePaul Gilbert
2016-07-22TITANIC: Workaround for original using destroyed objects after save loadPaul Gilbert
The original loads savegames by loading a new project hierarchy and then deleting and replacing the existing one. This means that objects in the original project, such as the PET control, are destroyed, leaving the remainder of the PET code that called load operating on destroyed objects. This workaround instead flags for a load to be done, and adds new code in the game manager to take care of it. This way, the remainder of the PET event handling can finish first, and it will be then safe to destroy the original game project (including PET) and load the new savegame.
2016-07-22TITANIC: Fleshing out PET RealLife Load functionalityPaul Gilbert
2016-07-10TITANIC: Implementing CPetLoad and CPetSavePaul Gilbert
2016-07-10TITANIC: Adding new class stubs for PET Real Life btns & elementsPaul Gilbert