Age | Commit message (Collapse) | Author |
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The scene has an unused right turn link that wasn't used, and is
covered by the starview. Since movement now uses simulated mouse
clicks, the worst result of clicking right arrow is simply that
a star may be accidentally selected. But for cleanliness, it was
best to fix it. It also allowed the creation of code that other
objects in the view can use to override default movement logic,
just in case it's needed.
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It was only ever used as a temporary matrix in the constructor.
Given that, it was cleaner to simply declare it as a local variable.
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Note there's a lot of preliminary code in the star_control/ folder
for code that still needs to be fully disassembled & implemented.
So for now I've made liberal use of #if 0 blocks to disable fields
that will likely be needed again in the future
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Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
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