Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-09 | TITANIC: Prevent locking/unlocking sounds in photoview | David Fioramonti | |
In scummvm and the original engine if you try to unlock/lock stars in photoview/skyview then the stars will not unlock/lock, but the sounds associated with unlocking and locking were playing. Giving a false impression that the locking/unlocking was happening. The sounds no longer play when in photoview. | |||
2017-08-24 | TITANIC: Reduce header includes for star_control files | David Fioramonti | |
Minimized a lot of the unncessary files includes in the implementation files as well. | |||
2017-08-06 | TITANIC: Bring movement rates in the starfield closer to the original | Paul Gilbert | |
The original updated the camera during the general scene drawing, which was done at a much higher rate than I wanted for the ScummVM implementation. So I've added this workaround to update the camera every 10ms when the player is in the star control scene. This gives it a comparible rate of movement to the original. | |||
2017-08-06 | TITANIC: Don't allow movement link to be used in Starfield Puzlze | Paul Gilbert | |
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed. | |||
2017-07-15 | TITANIC: Don't allow starfield to be shown if puzzle was skipped | Paul Gilbert | |
2017-03-29 | TITANIC: Further code for new skip nav button to work correctly | Paul Gilbert | |
2017-02-27 | TITANIC: Added remainder of CStarControl class | Paul Gilbert | |
2017-02-27 | TITANIC: Implemented CStarControl doAction | Paul Gilbert | |
2017-02-24 | TITANIC: Some preliminary cleanup of star control interfaces | Paul Gilbert | |
2017-02-20 | TITANIC: Initial cleanup & renamings for bridge controls | Paul Gilbert | |
2017-01-15 | TITANIC: Removal of un-used fields to reduce Buildbot warnings | Paul Gilbert | |
Note there's a lot of preliminary code in the star_control/ folder for code that still needs to be fully disassembled & implemented. So for now I've made liberal use of #if 0 blocks to disable fields that will likely be needed again in the future | |||
2016-07-24 | TITANIC: Add semicolon to DECLARE_MESSAGE_MAP usage | Paul Gilbert | |
2016-07-24 | TITANIC: Add semicolon after CLASSDEF macro usage | Paul Gilbert | |
2016-07-17 | TITANIC: Renamed CStarControlSub12 to CStarField | Paul Gilbert | |
2016-07-17 | TITANIC: Finished startfield initDocument | Paul Gilbert | |
2016-07-17 | TITANIC: Setup of CStarControlSub6 class | Paul Gilbert | |
2016-07-15 | TITANIC: Added CStarControl message handlers | Paul Gilbert | |
2016-07-15 | TITANIC: Implemented CStarControlSub15 class | Paul Gilbert | |
2016-07-15 | TITANIC: Work on CBaseStar and CStarControlSub4 classes | Paul Gilbert | |
2016-07-15 | TITANIC: Removed const modifier from all saveable objects | Paul Gilbert | |
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy | |||
2016-07-15 | TITANIC: Adding stub methods to CGameObject | Paul Gilbert | |
2016-07-15 | TITANIC: Added CPetStarfield methods | Paul Gilbert | |
2016-03-06 | TITANIC: Converting saveable objects hierarchy to have type data | Paul Gilbert | |
This is necessary for at least message sending, and probably other areas, that needs to be able to pass class filtering for message targets. And I could figure out a clean way to use the built-in RTTI | |||
2016-03-05 | TITANIC: Further work on CStarControl support classes and loading | Paul Gilbert | |
2016-03-05 | TITANIC: Create stubs for CStarControl support classes | Paul Gilbert | |