Age | Commit message (Collapse) | Author |
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Turns out the movie frames didn't need to be 32-bit, it just needed
custom copying code to replace transparent pixels with the transparency
color, so when blitted to the screen, the pixels aren't drawn.
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Some of the game videos have alpha levels, which are lost if the surfaces
are converted to 16-bit. This adds better support for creating 32-bit
video surfaces, so the information won't be lost
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Turns out that CGameObject::save regenerates the _movieRangeInfo list.
So the const suffix can no longer be used for the entire hierarchy
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