Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-19 | TITANIC: Remove redundant surface ccreation from DirectDrawManager | Paul Gilbert | |
2017-08-24 | TITANIC: Reduce header includes for titanic.h | David Fioramonti | |
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global. | |||
2017-04-04 | TITANIC: Change debug level constants to have a DEBUG_ prefix | Paul Gilbert | |
2016-11-26 | TITANIC: Add support for 32-bit surfaces | Paul Gilbert | |
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost | |||
2016-08-31 | TITANIC: Fixes to warnings, and removal of some unneeded fields | Paul Gilbert | |
2016-08-29 | TITANIC: Remove redundant code | Paul Gilbert | |
2016-08-22 | TITANIC: Cleanup of engine references | Paul Gilbert | |
2016-04-03 | TITANIC: Move most of the root classes into new support/ folder | Paul Gilbert | |