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The movement code, when deciding on an item or link that matches the
desired direction, will check five points on the object/links area..
center, left edge, right edge, top edge, and bottom edge. For each
of these, it makes sure that at that point, clicking will actually
get passed to it. Otherwise, it moves onto one of the other edges.
This helps avoid issues where links weren't working because standard
scene objects were partially obscuring them.
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Fixing this required reverting the previous fix I'd done for the
Doorbot's 'Cloak Off' animation during the prologue. What the proper
fix for it, seems to be, is that when a video is full 32-bit ARGB,
if it has a second transparency track, then simply ignore the alpha
in the first track, and simply use the RGB values for each pixel
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