Age | Commit message (Collapse) | Author |
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I was becoming concerned with more and more files having to add the
full engine definition and sub-classes thereof via titanic.h,
just so the TRANSLATE macro could call getLanguage. This way, files
just need to include the lightweight translation.h file instead
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Fixed float random number function of titanic.h which could of given
65537 instead of a max of 65535.
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I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
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The original had a bug that didn't dispense chickens as cold when
the yellow fuse was removed from the fusebox. Too many walkthroughs
suggest removing it though, so I'm disabling fix to avoid confusion.
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Also moved all standard game event methods to CMainGameWindow. This
will allow for the Continue Save dialog to be added in and get
events instead of the game window
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