Age | Commit message (Collapse) | Author |
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I'm not entirely happy I had to put this in the base TTnpcScript
rather than somewhere in the new german/ subfolder, but I couldn't
think of any clean way to do it except nasty designs like diamond
multiple inheritance
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I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.
I also moved the debug related items in Titanic.h into the debugger
header.
I also reordered several of the the header includes to be local to
global.
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I initially thought the four concept fields could be given a relevant name
for actor, object, and verb, but on further analysis, it looks like what
fields go in which concept slot depends on the kind of sentence. I haven't
been able to find any consistency, so I'm reverting them back to being
called _concept1P through _concept4P
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Also moved all standard game event methods to CMainGameWindow. This
will allow for the Continue Save dialog to be added in and get
events instead of the game window
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