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2016-03-30TITANIC: Flesh out the CPETElement classPaul Gilbert
2016-03-29TITANIC: Debugger command to turn PET on or offPaul Gilbert
2016-03-29TITANIC: Beginnings of PET drawingPaul Gilbert
2016-03-29TITANIC: Fix PET post-loadingPaul Gilbert
2016-03-29TITANIC: More PET renaming, implemented setAreaPaul Gilbert
2016-03-29TITANIC: More renamings of PET sectionsPaul Gilbert
2016-03-29TITANIC: Renaming for PET inventory sectionPaul Gilbert
2016-03-29TITANIC: Fix handling of transparencyPaul Gilbert
2016-03-29TITANIC: Fix initial loading of game object imagesPaul Gilbert
2016-03-28TITANIC: Implemented CGameObject::checkPointPaul Gilbert
2016-03-28TITANIC: Implemented CCDROM and various support stuffPaul Gilbert
2016-03-25TITANIC: Implementing more CTelevision code, CGameState movie listPaul Gilbert
2016-03-24TITANIC: Implementing more CTelevision message handlersPaul Gilbert
2016-03-24TITANIC: Implementing more CTelevision message handlersPaul Gilbert
2016-03-24TITANIC: Implement television CLeaveViewMsg handlerPaul Gilbert
2016-03-24TITANIC: Support methods needed by CTelevisionPaul Gilbert
2016-03-24TITANIC: Added current location display to debugger room commandPaul Gilbert
2016-03-24TITANIC: Fix crash when looking at televisionPaul Gilbert
2016-03-24TITANIC: Implement CGameObject::stopMoviePaul Gilbert
2016-03-24TITANIC: Fix view message handlingPaul Gilbert
2016-03-24TITANIC: Make all use of message targets public inheritancePaul Gilbert
2016-03-24TITANIC: Cleanup and fixes for message hierarchyPaul Gilbert
2016-03-23TITANIC: Unsuccessful initial attempt to load ycursors.avi filePaul Gilbert
Unfortunately, whilst the cursors video plays fine in standard video players, the ScummVM AVIDecoder can't seem to handle it. So for now I've left the decode in place but commented out, and I'm setting up a dummy cursor
2016-03-23TITANIC: More view event handling, beginnings of mouse cursor loadingPaul Gilbert
2016-03-22TITANIC: Enable drawing of view contentsPaul Gilbert
2016-03-22TITANIC: Fixes for correct positioning of view backgroundPaul Gilbert
2016-03-22TITANIC: First scene starting to be displayedPaul Gilbert
2016-03-22TITANIC: Implement object image loading and drawingPaul Gilbert
2016-03-21TITANIC: Implement method for rendering view contentsPaul Gilbert
2016-03-21TITANIC: Fix initialization of screen manager surfacesPaul Gilbert
2016-03-21TITANIC: Implementing view draw codePaul Gilbert
2016-03-21TITANIC: Add new derived Rect and Point classesPaul Gilbert
2016-03-20TITANIC: More graphics code, clipBounds methodPaul Gilbert
2016-03-20TITANIC: Starting on frame renderingPaul Gilbert
2016-03-20TITANIC: Refactor out DirectDrawSurface to it's own classPaul Gilbert
2016-03-20TITANIC: Fixes/renames for files managerPaul Gilbert
2016-03-19TITANIC: Minor fixes executing game manager updatePaul Gilbert
2016-03-19TITANIC: Implemented CGameManager::updatePaul Gilbert
2016-03-19TITANIC: Implement view change logicPaul Gilbert
2016-03-19TITANIC: Finished CViewItem::mouseChangePaul Gilbert
2016-03-19TITANIC: Implementing view item message handlingPaul Gilbert
2016-03-19TITANIC: Implement preEnterView and enterViewPaul Gilbert
2016-03-19TITANIC: Implemented CViewItem::viewChangePaul Gilbert
2016-03-19TITANIC: Added CGameManager::viewChangePaul Gilbert
2016-03-19TITANIC: Added various preSave and postSave methodsPaul Gilbert
2016-03-19TITANIC: Added various preLoad methodsPaul Gilbert
2016-03-18TITANIC: Enable event handlngPaul Gilbert
2016-03-18TITANIC: Implement more events in CInputTranslatorPaul Gilbert
2016-03-18TITANIC: Remove const prefix from passed messagesPaul Gilbert
Turns out that some of the messages have properties that the objects that handle them can set. For example, the CMouseDragStartMsg has a _dragItem property that an item that allows dragging will explicitly set, allowing the input handler to keep track of what was dragged.
2016-03-18TITANIC: Implemented drag/drop handlingPaul Gilbert