Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-07 | TITANIC: Enforce code formatting guidelines | Adrian Frühwirth | |
2018-05-02 | TITANIC: Hopefully fix Release mode crash when selecting floors manually | Paul Gilbert | |
2018-04-22 | TITANIC: Fix discrepancy between readSavegameHeader() declaration and definition | Adrian Frühwirth | |
This should have been part of commit 00e59a3122. | |||
2018-04-22 | Revert "TITANIC: Fix memory leak due to save thumbnail changes" | Adrian Frühwirth | |
This was a miss in commit 00e59a3122. The new parameter was supposed to be called skipThumbnail and default to true instead. For consistency's sake (the rest of the tree uses skipThumbnail, not loadThumbnail) I'm reverting this and will separately update the declaration to how it should have been from the beginning. Thanks dreammaster! | |||
2018-04-22 | TITANIC: Fix memory leak due to save thumbnail changes | Paul Gilbert | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-19 | TITANIC: Fix small memory leak | Torbjörn Andersson | |
2018-03-17 | TITANIC: Fix DoorbotScript _stateIndex cycling check | Paul Gilbert | |
Thanks to eriktorbjorn for pointing out the Coverity warning | |||
2018-03-12 | TITANIC: Removed unused arrays and fields | Paul Gilbert | |
2017-12-10 | TITANIC: DE: Fix crash after tapping on bomb window 6 times | Paul Gilbert | |
2017-11-17 | TITANIC: Fix compilation failure in C++11 mode | Colin Snover | |
2017-11-13 | TITANIC: Fix switch fall throughs | Paul Gilbert | |
2017-11-04 | TITANIC: Remove testing flag from German version | Paul Gilbert | |
2017-10-27 | TITANIC: Hopefully fix AmigaOS compilation | Paul Gilbert | |
2017-10-16 | TITANIC: Remove redundant room check in CEarSweetBowl | Paul Gilbert | |
2017-10-15 | TITANIC: Add missing strings for Floor & Room # to titanic.dat | Paul Gilbert | |
2017-10-15 | TITANIC: Fix crash exiting game when music room music is active | Paul Gilbert | |
2017-10-15 | TITANIC: Music room handler field renames & better anim sync to music | Paul Gilbert | |
2017-10-15 | TITANIC: Fix use after free and remove IFDEF code from mouse cursors | Paul Gilbert | |
2017-10-15 | TITANIC: Simplify cursors to build up as RGBA during loading | Paul Gilbert | |
2017-10-14 | TITANIC: Remove accidentally committed cutscene slowdown | Paul Gilbert | |
2017-10-14 | TITANIC: Stop final piano note of music room music getting cut off | Paul Gilbert | |
2017-10-14 | TITANIC: Properly flag audio buffer as finished when song is done | Paul Gilbert | |
2017-10-13 | TITANIC: Fix rotating on Top of Well balcony | Paul Gilbert | |
2017-10-13 | TITANIC: Show busy cursor when SuccUBus sending or receiving | Paul Gilbert | |
2017-10-13 | TITANIC: Workaround for wrong ambient music on load | Paul Gilbert | |
2017-10-13 | TITANIC: Renamed GlobalSound methods to AmbientSound | Paul Gilbert | |
2017-10-13 | TITANIC: Cleanup of auto music player classes and messages | Paul Gilbert | |
2017-10-12 | TITANIC: Play Pellerator sound only when moving to a new destination | Paul Gilbert | |
2017-10-12 | TITANIC: DE: Fix showing accented characters in Chat tab | Paul Gilbert | |
2017-10-12 | TITANIC: DE: Fix saying 'ja' to Deskbot during checkin | Paul Gilbert | |
2017-10-10 | TITANIC: Fix buffer overflow in parser searchAndReplace | Paul Gilbert | |
2017-10-10 | TITANIC: Show SGT furniture in stateroom even after upgrading | Paul Gilbert | |
2017-10-10 | TITANIC: Only allow moving to SGT TV in assigned room | Paul Gilbert | |
2017-10-10 | TITANIC: Fix talking to the Maitre D | Paul Gilbert | |
2017-10-09 | TITANIC: DE: Fix bomb password | Paul Gilbert | |
2017-10-09 | TITANIC: Fix Coverity warnings | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Fix going to bottom of service elevator | Paul Gilbert | |
2017-10-08 | TITANIC: Turn off testing for English, turn it on for German | Paul Gilbert | |
2017-10-08 | TITANIA: DE: Fixes for Titania's wakeup speech | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Syntax fixes | Paul Gilbert | |
2017-10-08 | TITANIC: DE: Further tweak code wheel loading | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fix default code wheel letters | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fixes for bomb code wheels | Paul Gilbert | |
2017-10-07 | TITANIC: DE: Fix Barbot response handling | Paul Gilbert | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-10-06 | TITANIC: DE: Fixes to vocabs, strings, and font in titanic.dat | Paul Gilbert | |
2017-10-06 | TITANIC: DE: Fix recognising words with common suffixes | Paul Gilbert | |
2017-10-06 | TITANIC: DE: Fixes for article handling | Paul Gilbert | |
2017-10-04 | TITANIC: DE: Fix animations changing seasons in Arboretum | Paul Gilbert | |