Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-14 | TITANIC: Stop showing lift 4 floor on SGT TV after getting eye | Paul Gilbert | |
2017-08-14 | TITANIC: Don't allow Titania to activate if you remove parts after adding | Paul Gilbert | |
2017-08-13 | TITANIC: Fix crash after dragging sound sliders | Paul Gilbert | |
2017-08-13 | TITANIC: Show PET Sound sliders | Paul Gilbert | |
2017-08-13 | TITANIC: SuccUBus wasn't dry retching in conversations | Paul Gilbert | |
2017-08-13 | TITANIC: Stop SuccUBus turning on when dragging mail | Paul Gilbert | |
2017-08-13 | TITANIC: Renamings for the CSuccUBus class | Paul Gilbert | |
2017-08-13 | TITANIC: Further cleanup of DVector class | Paul Gilbert | |
2017-08-13 | Merge pull request #989 from dafioram/dvector_refactor | Paul Gilbert | |
TITANIC: Star control dvector class refactor | |||
2017-08-13 | TITANIC: Fix receiving any SuccUBus mail in the Bomb room SuccUBus | Paul Gilbert | |
2017-08-13 | TITANIC: Add missing va_end() on early return (CppCheck warning) | Torbjörn Andersson | |
2017-08-12 | TITANIC: dvector work, fn5 renamed to RotXY | David Fioramonti | |
It does a rotation around the X axis then Y. | |||
2017-08-12 | TITANIC: dvect work, replace fn4 with getFrameTransform | David Fioramonti | |
This function was using two vectors one as a frame rotation and the other as a vector/point rotation. This function is only used in when you click on a star in starview. | |||
2017-08-12 | TITANIC: star control dvector work, replace fn3 with getAnglesAsVect also ↵ | David Fioramonti | |
replace atan2 implementation fn3 in dvector returns a vector that stores a magnitude, and 2 angles. The second angle (the z component of the returned vector) was the angle that the internal vector was between its z and x axis. This angle was obtained by doing a poor man 4-quadrant atan implementation and it gave large values for negative x. This has been replaced with the atan2 standard function. | |||
2017-08-12 | TITANIC: star control dvector rename fn2 to RotVectAxisY | David Fioramonti | |
2017-08-12 | TITANIC: Star control dvector work, renamed fn1 to DAffMatrixProdVec | David Fioramonti | |
It does a matrix product with a vector and a z translation | |||
2017-08-12 | TITANIC: Add support for compressed bitmaps in titanic.dat | Paul Gilbert | |
2017-08-12 | TITANIC: Fix music fadeout when entering Parrot room | Paul Gilbert | |
2017-08-12 | TITANIC: Fix resuming well music after looking down well | Paul Gilbert | |
2017-08-12 | TITANIC: Fix converting double digit words into numbers | Paul Gilbert | |
2017-08-12 | TITANIC: Fix to processing textual numbers in sentences | Paul Gilbert | |
2017-08-12 | TITANIC: Fix duplication of RealLife icons when passenger class changes | Paul Gilbert | |
2017-08-11 | TITANIC: Fix highlighting PET tab icons during load or Deskbot conv | Paul Gilbert | |
2017-08-11 | TITANIC: Fix rendering bottom line of room glyphs | Paul Gilbert | |
2017-08-11 | TITANIC: Fix animation when leaving fusebox | Paul Gilbert | |
2017-08-11 | TITANIC: Fix floating lifbot head in lift 4 | Paul Gilbert | |
2017-08-10 | TITANIC: Fix reinflating SGT bed after deflating it | Paul Gilbert | |
2017-08-10 | TITANIC: Keep Deskbot talking for entire length of 2nd class upgrade | Paul Gilbert | |
2017-08-10 | TITANIC: Ignore Ctrl+C key until actually in-game | Paul Gilbert | |
2017-08-10 | TITANIC: Fix starting playback in music room | Paul Gilbert | |
2017-08-08 | TITANIC: Further improvements to arrow key movement | Paul Gilbert | |
The movement code, when deciding on an item or link that matches the desired direction, will check five points on the object/links area.. center, left edge, right edge, top edge, and bottom edge. For each of these, it makes sure that at that point, clicking will actually get passed to it. Otherwise, it moves onto one of the other edges. This helps avoid issues where links weren't working because standard scene objects were partially obscuring them. | |||
2017-08-07 | TITANIC: Hook in the original game's secret cheat room | Paul Gilbert | |
You can either use a special Ctrl-C key combination, or use the 'cheat' command in the debugger | |||
2017-08-07 | TITANIC: Fix bots freezing up during long conversations | Paul Gilbert | |
2017-08-06 | TITANIC: Removed unused CWaveFile constructor | Paul Gilbert | |
2017-08-06 | TITANIC: Fix SuccUBus not always redirecting 'nowhere' glyphs to Bilge | Paul Gilbert | |
2017-08-06 | Merge pull request #983 from dafioram/titanic_starview_addReverse | Paul Gilbert | |
TITANIC: Change Starview slowdown to reverse | |||
2017-08-06 | TITANIC: Change Starview slowdown to reverse | David Fioramonti | |
This changes the starview manual camera movement using semicolon. Before it slowed down the ship. To make it more like the original game it now adds negative velocity so that it slows down then speeds up in the backward direction. The functions were renamed accordingly. | |||
2017-08-06 | TITANIC: Bring movement rates in the starfield closer to the original | Paul Gilbert | |
The original updated the camera during the general scene drawing, which was done at a much higher rate than I wanted for the ScummVM implementation. So I've added this workaround to update the camera every 10ms when the player is in the star control scene. This gives it a comparible rate of movement to the original. | |||
2017-08-06 | TITANIC: Minor renamings in CStarView | Paul Gilbert | |
2017-08-06 | TITANIC: Renaming in SuccUBus classes for better clarity | Paul Gilbert | |
2017-08-06 | TITANIC: Correct local variable name in SuccUBus | Paul Gilbert | |
2017-08-06 | TITANIC: Remove development link left in computer screen view | Paul Gilbert | |
2017-08-06 | TITANIC: Fix movement cursors in Lift 4 when eye is removed | Paul Gilbert | |
2017-08-06 | TITANIC: Don't allow movement link to be used in Starfield Puzlze | Paul Gilbert | |
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed. | |||
2017-08-06 | TITANIC: Fix arrow key movement in front of Parrot cage | Paul Gilbert | |
2017-08-06 | TITANIC: Changing arrow movement to be done via simulated mouse clicks | Paul Gilbert | |
2017-08-06 | TITANIC: Create new CMovementMsg for new movement functionality | Paul Gilbert | |
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic | |||
2017-08-06 | TITANIC: Fix handling of NumPad causing double digits | Paul Gilbert | |
2017-08-05 | TITANIC: Maintain static movie frames on objects across saves | Paul Gilbert | |
2017-08-05 | TITANIC: Fix original savegames from the bar not loading | Paul Gilbert | |