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2017-08-05TITANIC: Maintain static movie frames on objects across savesPaul Gilbert
2017-08-05TITANIC: Fix original savegames from the bar not loadingPaul Gilbert
2017-08-05TITANIC: Don't show invalid meta info for original game savesPaul Gilbert
2017-08-05TITANIC: Fix getting into Lift 1 from a first class floorPaul Gilbert
2017-08-05TITANIC: Fix releasing chicken in middle of parrot leaning out to eatPaul Gilbert
2017-08-05TITANIC: Cleanup and fix for multi drop targetsPaul Gilbert
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory
2017-08-05TITANIC: Add missing conv fragment for Presidential bed during checkinPaul Gilbert
2017-08-05TITANIC: Only allow exiting SGT minilifts on the ground floorPaul Gilbert
2017-08-05TITANIC: Fix arrow keys allow getting to bridge before Titania is fixedPaul Gilbert
2017-08-04TITANIC: Don't allow loading games when Bellbot is summonedPaul Gilbert
2017-08-04TITANIC: Fix using chicken on Bilge SuccUBusPaul Gilbert
2017-08-04TITANIC: Fix arrow movements ignoring restricted movesPaul Gilbert
2017-08-04TITANIC: Introduce movement via arrow keysPaul Gilbert
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling.
2017-08-04TITANIC: Fixes for names in the CursorId enumPaul Gilbert
2017-08-03Merge pull request #980 from dafioram/titanic_access_last_savePaul Gilbert
TITANIC: Fix access to last savegame slot
2017-08-03TITANIC: Create a new audio stream each time a wave file is playedPaul Gilbert
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing
2017-08-03TITANIC: Shifting wave file playback into CWaveFile classPaul Gilbert
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-08-03TITANIC: Max saved games const centralizedDavid Fioramonti
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
2017-08-01TITANIC: Fix sound effects on the Promenade DeckPaul Gilbert
2017-08-01TITANIC: Fix playback of ambient music for Top of the WellPaul Gilbert
2017-07-31TITANIC: Fix not being able to close ScummVM during prologue creditsPaul Gilbert
2017-07-31TITANIC: Only skip cutscenes if standard ASCII keys pressedPaul Gilbert
2017-07-31TITANIC: Handle brief freeze if prologue credits are skippedPaul Gilbert
2017-07-31TITANIC: Fix forward/backward manual camera movement in starmapPaul Gilbert
2017-07-31Merge pull request #978 from dafioram/Titanic-star-keybrdlookupPaul Gilbert
TITANIC: Star View: Added keyboard key to look up
2017-07-31TITANIC: Don't let bots appear when you're in the GondolaPaul Gilbert
I agree with Dafioram, frankly it just looks weird
2017-07-31TITANIC: Don't have bots appear in Embarkation SuccUBus or Deskbot deskPaul Gilbert
2017-07-31TITANIC: Fix delay check for Bellbot/Doorbot summonerPaul Gilbert
2017-07-30TITANIC: Fix Long Stick not returning to inventory in ArboretumPaul Gilbert
2017-07-30TITANIC: Fix speed of palette transitions in end creditsPaul Gilbert
2017-07-30TITANIC: Update cursor after transitioning to new viewsPaul Gilbert
2017-07-30TITANIC: Fix crash saying 'No I dont' to DeskbotPaul Gilbert
2017-07-30TITANIC: Star View: Added keyboard key to look upDavid Fioramonti
2017-07-30TITANIC: Remap right mouse click to be a left click with Shift held.Paul Gilbert
This was a suggestion by dafioram; holding down Shift allows you to skip scene transitions and edit the fragments of room glyphs. Now with this remapping, you can alternatively just use right clicks.
2017-07-29TITANIC: Fix Satrfield crash using Tab without having inserted photoPaul Gilbert
2017-07-29TITANIC: Fix Bomb Explosion endingPaul Gilbert
2017-07-29TITANIC: Properly fix disappearing cconversation log textPaul Gilbert
2017-07-29TITANIC: Fix getting lost items from Bilge SuccUBusPaul Gilbert
2017-07-28TITANIC: Fix second vision center appearing in barPaul Gilbert
2017-07-28TITANIC: Show initial transform anim when Titania pieces added to inventoryPaul Gilbert
2017-07-28TITANIC: Further cleanup of inventory glyphsPaul Gilbert
2017-07-27TITANIC: Cleanup/renaming of inventory glyph animatin codePaul Gilbert
2017-07-27TITANIC: Fix handling of Gondolier sliders when arms are used on themPaul Gilbert
2017-07-27VIDEO: Allow setting the mixer sound type used to play audio tracksBastien Bouclet
2017-07-26TITANIC: Have Promenade fan properly renaimate when returning to viewPaul Gilbert
2017-07-26TITANIC: Redraw screen after using PET to load a savegamePaul Gilbert
2017-07-26TITANIC: Fix wrong array sizeWillem Jan Palenstijn
This will hopefully fix #10001
2017-07-25TITANIC: Fix the CBilgeDispensorEvent not firingPaul Gilbert
It seems in the original CGameManager::update, and thus frameMessage, is called at an ultra high rate, allowing the dispensor's counter to quickly reach a trigger level. Whereas in the ScummVM implementation, the update method is only called at most a few times per frame. Rather than needlessly increasing the rate the update method is called, I've refactored CBilgeDispensorEvent to not need the counter. Though it still derives from CAutoSoundEvent so savegame loading still works.
2017-07-25TITANIC: Fix Parrot responses to various chicken condimentsPaul Gilbert